Fast-travel coming to Warzone Season 6 with subway system - Dexerto
Call of Duty

Fast-travel coming to Warzone Season 6 with subway system

Published: 24/Sep/2020 20:06

by Tanner Pierce


Infinity Ward and Activision have revealed some brand new details about the upcoming subway in Call of Duty: Warzone, including the fact that it will, essentially, be a fast-travel system, which will more than likely change the game up significantly.

With a map as big as Warzone’s, travelling from one point to the other is a tedious task to say the least. Even with vehicles it sometimes takes too long to get to one point on the map. Of course, this is a part of every battle royale game. You’re not supposed to be able to get from one side to the other in seconds like a true open world game.


Last season, the developers famously included a train system in order to keep a vehicle constantly flowing from one side of the map to the other. Unfortunately, it hasn’t really been used as much of a vehicle and instead is just a moving fighting location, which very well might have been the intention all along.

Infinity Ward
The subway in Warzone will have seven stops throughout the map of Verdansk.

Now, Activision has unveiled new details about the subway system coming to Warzone, which is set to go live with Season 6 on September 29, and if it operates the way they describe it, it’s going to completely change how the game works.


According to the developers, the subway essentially acts as a fast-travel system, which is pretty unique for the battle royale genre. Players will be able to find identical stations around the map in various locations, go into them and choose which location they’d like to travel too based on the selections they have available.

Players will be able to fight in identical subway stations located around the map.

There are a few restrictions to this of course. Depending on which location they are in, it seems like players will only have two options for destinations. In addition, the train won’t move if there’s fighting happening on either the train or the tracks themselves. Players also won’t be able to move to a location that’s in the storm.

There’s still some questions left to be answered, however. Does the train actually move on tracks at high speeds or do players essentially just teleport from one station to the other? Also, how much “fighting” has to happen in order for the train to stop? Will players not be able to fire their gun at all or will it require an enemy nearby?


Hopefully all these questions will be answered soon, as Season 6 is only a few days away at this point.

Call of Duty

Weird Warzone glitch forces players into hearing never-ending rock music

Published: 13/Oct/2020 12:35

by James Busby


Warzone players have been rocking out to the game’s new vehicle music as they drive through the frozen fields of Verdansk. However, for some, these catchy tunes never end.

There’s no denying that Warzone Season 6 has had its fair share of problems. Aside from the train station teething problems and return of the ‘demon gun’ texture glitch, there have been some new additions to the seemingly ever-growing bugfix list.


So far, Activision has had to fix an overpowered bug that allowed the AS VAL to shoot through unlimited walls, a game-breaking unlimited Stim glitch, and now Modern Warfare fans are reporting a rock and roll related problem. 

While Warzone’s new music tracks certainly liven up your drive time commutes across Verdansk, they can also pose a risk to your game-winning plays. This is particularly true when the music in question doesn’t actually stop. The continuous blare of heavy rock certainly gets us pumped in games like DOOM, but it really doesn’t help in FPS titles like Warzone where you need to hear enemy footsteps. 


What is the Warzone music glitch? 

The addition of playable vehicle music certainly isn’t a new feature in Warzone – in fact, players have been able to equip certain CoD related tracks since Season 5. However, music fans can now listen to their favorite tracks from the likes of DMX, Skrillex, Jack Harlow, and iconic themes from across the Call of Duty series. 

Unfortunately, these tunes have caused a rather interesting and mildly infuriating glitch. The bug seems to happen when you or any of your squadmates have any of the game’s War Tracks equipped and enter a vehicle. While this bug may not be that bad when listening to the game’s quieter tracks, things can get incredibly frustrating when the heavy metal Juggernaut theme plays on a loop.

You may be tempted to blow up your vehicle or drive it off the nearest cliff edge, but even this won’t stop the never-ending audio. Some players have reported that they still hear vehicle music, even when they have the audio option turned off in the game’s settings. “The rock music won’t stop, even after getting out of the vehicle. To top it off, my teammate and I had already turned the audio off before the game,” says one frustrated player


“After it just wouldn’t stop and we couldn’t hear A THING, we even destroyed the vehicle in hopes it would quiet down. Ultimately, we just disconnected when we couldn’t take it anymore.” Some Warzone players have even reported that they managed to get to the final ring with the same heavy rock track blaring down their earphones. 

How to fix the Warzone vehicle music glitch

Modern Warfare Juggernaut
Activision / Infinity Ward
It seems the Juggernaut War Track is the most common offender.

Fortunately, some crafty players have discovered that you can fix this pesky audio issue by selecting the Black Ops music pack from the War Tracks menu. Meanwhile, if you encounter the problem mid-game, simply enter another vehicle in the hopes that it fixes the never-ending audio loop. 

There have even been reports that constantly getting in and out of the offending vehicle will eventually fix the issue. Of course, your experience may vary and some of these fixes may not work. Warzone Season 6 certainly seems to be off to a rocky start and it looks like we’ll just have to wait until Activision officially fixes this audio issue in a future patch. 


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