eUnited aBeZy clears the air after being called out by NICKMERCS - Dexerto
Call of Duty

eUnited aBeZy clears the air after being called out by NICKMERCS

Published: 12/Nov/2018 21:45 Updated: 12/Nov/2018 22:20

by Wyatt Donigan


After 100 Thieves streamer Nick ‘NICKMERCS’ Kolcheff slammed eUnited Call of Duty pro Tyler ‘aBeZy’ Pharris during a lengthy Twitch rant, aBeZy has taken to Twitter to share his side of things.

During NICKMERCS’ rant, he didn’t hold back anything at all, saying that aBeZy is “a fucking asshole” and that “he’s always been a prick.”


A few hours after NICKMERCS’ remarks went viral on social media, aBeZy has posted a lengthy explanation on Twitter to try and shed light on the situation.

The eUnited player starts things off by saying that he has “absolutely nothing against [NICKMERCS] or the MFAM.”


aBeZy then clarifies that he isn’t quite sure why NICKMERCS said what he said since he says the two have “literally never played anything […] or even had a conversation.”

While aBeZy doesn’t know what could have caused NICKMERCS to dislike him, he thinks that it could be related to a series of Call of Duty 3v3 wager matches the two had a couple years ago.

After NICKMERCS and his crew had beaten aBeZy in a $100 challenge, the two agreed to a follow-up match, but aBeZy ended up being a bit hesitant since they didn’t have a third player they felt comfortable playing with.


They responded and said they were down but then Blazt hit us up a couple minutes later while the MFAM was still playing a best of 3 wager on stream so we told them we would rather play with him to make it a fair match. At the time, Nick, Nio, and Ampz were a very good team so Blazt was the best option for a fair match. Me and Pac then hear that Nick is saying on stream that “he knows what we are trying to do and they aren’t stupid.” He was basically trying to say we were trying to scumbag him which honestly made zero sense because like I said.. they just beat us in a $100 challenge a day or two before.

aBeZy clarified that they weren’t up to anything nefarious and simply didn’t feel comfortable playing with their original third player.

He goes on to say that he was “aggravated” after waiting two hours to play with NICKMERCS and that he “disagreed with what they did and that was that.”

The player then concludes by saying that “the past is in the past and I have no kind of hatred towards [NICKMERCS] or the MFAM.”


NICKMERCS has yet to respond to aBeZy’s statements.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun


Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.


The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.


Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.


That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes


  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system




  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed


  • Small reduction to ADS speed for variable zoom scopes