David Vonderhaar Gives New Details About Call of Duty Blackout Battle Royale Mode in Black Ops 4 - Dexerto
Call of Duty

David Vonderhaar Gives New Details About Call of Duty Blackout Battle Royale Mode in Black Ops 4

Published: 22/May/2018 19:41 Updated: 11/Mar/2019 12:57

by Calum Patterson

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Studio design director at Treyarch David Vonderhaar, has released lots of new information on the upcoming battle royale mode ‘Blackout’, set to launch with Call of Duty: Black Ops 4.

Sitting down with PlayStation shortly after the Black Ops 4 community reveal event on May 17th, Vonderhaar went into more details about all of the new features on show.

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But most crucially, he gave a lot more information on the new Blackout mode – Call of Duty’s first attempt at battle royale – of which there was very little shown at the reveal event.

It is clear that the Blackout mode is still deep in development, hence why there was only a short teaser, but Vonderhaar has expanded on his comments about the map size (1500x the size of Nuketown), and confirmed it will be first person.

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He also confirms that ten years worth of the Black Ops sub-franchise will ‘inspire’ the new mode, and we will see characters, weapons and vehicles from the previous titles return.

“1500 times bigger than Nuketown. And I think that’s probably being conservative really. It’s a big world. Biggest we’ve ever created for sure. And you navigate it with land, sea, and air vehicles, both new and potentially, inspired by the games that came before it. In terms of the characters you can play and the weapons you can use.

But it is distinctly its own experience, it is a battle royale experience. But it’s done in a Black Ops way – no one has ten years worth of universe, characters, weapons and vehicles, and no one has the mechanics, control systems, fluidity and the refinement. And it’s distinctly first person, obviously. And it’s all day one, unless we blow it.”

You can listen to David Vonderhaar’s full interview with PlayStation below.

It was also reported recently that development for the Blackout mode only began early last year, which means the team will likely be working around the clock in order to have it complete and refined for October 12th.

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Another lead developer at Treyarch, Matt Stone, also recently stated that the team believe that Blackout will be “better than everybody else” – hinting at the competition they will face from the already established Fortnite and PUBG.

Call of Duty

Infinity Ward confirm fix for Warzone’s unlimited Stim glitch

Published: 8/Oct/2020 22:10

by Theo Salaun

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A new game-breaking bug is making the rounds in Call of Duty: Warzone, allowing players to abuse unlimited Stim Shots and survive permanently in the gas for easy, unfair wins on Verdansk. Fortunately, Infinity Ward have confirmed they’re fixing it.

Imagine surviving until the very end of a battle royale, evading toxic gas and dangerous opponents to stand alone in the final circle as the last remaining team and presumptive victors. Then you look at the top of your screen and realize there’s another team still alive, possibly more, but you can’t see them in the circle.

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That’s been the experience for many of Warzone’s players over the past couple days, as a new glitch is allowing exploitative players to survive in the green fog of the game’s gas for as long as they want with an unlimited supply of Stim Shots. Teams that respect the rules are losing out to sly gas goblins.

On the plus side, this shouldn’t remain an issue for too much longer, as the developers have confirmed they are aware of the glitch and working on a solution.

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Much of the Call of Duty fanbase is thrilled that the fixes for the glitched AS VAL SSP 10-R mags and SP-R .300 Norma and .338 Lapua mags were finally deployed on October 8. The two weapons were broken and unbearable for players given the former’s ability to kill through multiple walls and the latter’s capacity to remain hitscan within 450 meters of range.

But, while those nerfs came through within just around a week of Modern Warfare and Warzone’s Season 6 update, the community may not be comfortable waiting as long for a fix to the unlimited Stim Shot glitch. 

At the moment, popular streamers and competitive players seem to have joined the masses in expressing serious frustration with the glitch. Among others, Call of Duty League caster Clint ‘Maven’ Evans has criticized the bug for numerous dissatisfying losses.

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While not wanting to spread exactly how the glitch is performed and widen its presence, it is not particularly difficult to achieve and simply requires three items: a frag, a stim, and a self-revive kit. As such, it presents one of the game’s more notorious bugs and should be a major priority for a quick patch.

At the moment, Infinity Ward have confirmed a fix is in the works and that it remains “in progress” according to the team’s Trello board. As always, we will update as soon as things change, but, for now, remember to keep an eye on the gas when you deploy in Verdansk.