CWL details how substitutes will work in Black Ops 4 Pro League - Dexerto
Call of Duty

CWL details how substitutes will work in Black Ops 4 Pro League

Published: 21/Jan/2019 0:10 Updated: 21/Jan/2019 6:06

by Vincent Genova

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The 2019 Black Ops 4 CWL Pro League will feature a roster substitute system for the first time, giving teams a chance to rotate players during the season.

Although it has been known for some time that subs were going to be involved, the specific details on how they would work were not revealed.

Thanks to the Pro League Handbook, which leaked CWL London and CWL Anaheim, we now know how teams can use subs for the CWL Pro League.

MLGFaZe Clan failed to qualify for the Pro League, but their players may be of interest to teams that did.

According to the Handbook, every Pro League team will be granted one substitute roster spot and it will be mandatory to sign one. Teams will have a roster of six with the new rules – five active players and one substitute.

The substitute player will be allowed to participate in Regular Season matches or the Pro League Cup and Championships. Notably, Open Events and the Pro League Playoffs are not listed as eligible events for substitutes.

Being a substitute will not prevent that player from joining a team on the Amateur Circuit, however appearing in a match for their Pro League team will mean the sub can not play for their amateur team for the following week and will not be able to play in the next 2K event.

The rules detailing substitutes in the Pro League.
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Finally, teams will only be allowed to sign or switch substitute players during the same windows as the active roster, meaning teams can not sign subs during roster lock periods.

The hype around substitute signings have taken on more importance than anyone could have anticipated due to the massive names dropping during the Pro League Qualifier. 

Established Call of Duty pros Attach, ZooMaa, Parasite, Chino, Methodz, Dqvee, MadCat and SAINTS – or anyone on Team Sween – may be available for Pro League teams to pick up. If Pro League teams have an eye for the future, top young players like Preistah, Cellium and Decemate are also potentially available.

Call of Duty

Black Ops Cold War Nov 24 patch notes: Nuketown ’84 and camo fixes

Published: 24/Nov/2020 21:48 Updated: 24/Nov/2020 23:30

by Tanner Pierce

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Black Ops Cold War has, once again, gotten a small update. This time around, we have the addition of a brand new map in Nuketown ’84, as well as some fixes for camo progression and Zombies. Here’s everything you need to know.

It seems like Treyarch isn’t slowing down with the updates for Black Ops Cold War. Just a day after their last one, the developer has once again released a brand new update for the first-person shooter, marking the fourth overall update since Friday.

Like the update November 23 update, this isn’t a full blown patch, meaning you won’t have to download anything on your system in order to take advantage of the new changes. Rather, the game settings will be automatically updated when you open the game.

While this update doesn’t change anything drastic about the game, aside from one aspect, it’s still a noteworthy update for a number of reasons. Here’s everything you need to know about it.

Biggest changes in the Black Ops Cold War Nov 24 update

Activision
The biggest addition in the November 24 update is that of Nuketown ’84.

Easily the biggest addition to the game is that of Nuketown ’84. It is the first post-launch piece of content for the game so its inclusion is a big deal to say the least. The map itself seems almost identical to the original from 2010 in terms of layout. In fact, within the lore, it is a “Site B” to the original Nuketown, which explains why it looks identical.

It’s also worth noting that this map is also available in the PlayStation exclusive Onslaught mode, which pits two players against the undead in standard multiplayer maps.

In addition to Nuketown ’84, Double XP and Weapon XP is live within Black Ops Cold War. According to Treyarch, the bonus is set to remain live for around a week, until November 30. This should give fans a good chance to grind out their weapons and get all the attachments/camos they want.

Beyond that, a bunch of other glitches were also fixed. Mainly, two bugs associated with camos in the game have been resolved, including one that had to do with Knife camo progression not working if it was selected as a primary weapon.

As with every other update so far, Zombies also got a number of fixes as well. Almost all of them are minor and none of them seem to address the crashes associated with the mode but, nonetheless, they’re still noteworthy.

All in all, it’s good to see that Black Ops Cold War is getting frequent updates. Even if they’re small game updates, hopefully they continue in the future.

Treyarch’s official patch notes follow:

GLOBAL

2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.

Camos

  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.

Stability

  • Fixed a rare crash that could occur in Domination.

ZOMBIES

Gameplay

  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.

Gunsmith

  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.

Trials

  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.

UI

  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.

Stability

  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.