CWL Announce Fan-Voted Players From Division A to Participate in Upcoming CWL Anaheim All-Star Game - Dexerto
Call of Duty

CWL Announce Fan-Voted Players From Division A to Participate in Upcoming CWL Anaheim All-Star Game

Published: 30/May/2018 17:32 Updated: 11/Mar/2019 13:01

by DG Goldstein


The Call of Duty World League has announced the four fan-voted players from Division A that will participate in the CWL Anaheim All-Star Game.

Set to take place at the $200,000 CWL Anaheim Open, the All-Star game will feature four players from Division A going up against four from Division B in a friendly competition which will benefit the Call of Duty Endowment – an organization which focuses on assisting veterans to find careers.

Players are only eligible to participate in the match if they are on one of the top-four teams in their respective Division, and are voted in by fans and community members based on their performance at the Pro League.

The All-Star Game will utilize a ‘Pro Mod’ format in Search and Destroy, meaning that a team of four will require at least one assault rifle, one sub-machine gun, and one sniper rifle

On May 30th, it was announced that Patrick ‘ACHES’ Price of Evil Geniuses, Martin ‘Chino’ Chino of Team Envy, Kenny ‘Kenny’ Williams of Team Kaliber, and Matthew ‘Skrapz’ Marshall of Red Reserve will represent Division A at the All-Star game after receiving the most fan votes, between May 25th and May 28th.

As of writing, the All-Star Game is scheduled for the second day of CWL Anaheim, Saturday, June 16th, however, no concrete time has yet to be provided.

Fans and community members will be able to vote for competitors from Division B between June 8th and June 11th following their two-week period at the Pro League.

Call of Duty

Cheaters already ruining Black Ops Cold War with SiLLY | CharlieIntel Podcast #6

Published: 26/Oct/2020 9:20 Updated: 26/Oct/2020 9:22

by Shane King


People have been calling out for Activision to create their own anti-cheat system — in the same vein of Valorant’s Vanguard — in order to deal with the hackers that have plagued both multiplayer and Warzone ever since its release.

Mike and Keshav speak to SiLLY in Episode #6 of the CharlieIntel Podcast. During this week’s episode, we look at what needs to be changed following the Black Ops Cold War Beta. They also touch on whether the game needs a bespoke anti-cheat to ensure the game isn’t ruined by hackers, as well as what the transition to PC means for the CDL.

One of the big topics covered in the group discussion is the differences between the first and second week of how the beta felt in-game and if sliding is where it needs to be at the moment. Keshav also states that he feels they ‘overcompensated’ when nerfing sliding which left it feeling off, and he is hoping they dial it back a bit.