Crimsix reveals Huke took a $100k pay cut to join Dallas Empire - Dexerto
Call of Duty

Crimsix reveals Huke took a $100k pay cut to join Dallas Empire

Published: 27/Sep/2020 11:35 Updated: 27/Sep/2020 11:51

by Joe Craven


Dallas Empire veteran Ian ‘Crimsix’ Porter has revealed that Call of Duty young gun Cuyler ‘Huke’ Garland took a $100,000 pay cut in order to join the Texas-based organization. 

Empire’s dominance during the inaugural Call of Duty League season has somewhat been overshadowed by the transition to 4v4, seeing Clayster dropped just days after winning Modern Warfare’s World Championships.


However, many agree that the team was a stroke of genius, combining two of the game’s greatest players with a trio of young stars to balance desire, experience and talent.

One of the younger stars was Cuyler ‘Huke’ Garland. After the Advanced Warfare season, as he was younger than 18 and new CWL rules came in, Huke switched to Halo for the next couple of Call of Duty games, before switching back for WWII.

Huke competing for Team Envy.
Team Envy (Twitter)
Huke competing for Team Envy.

Huke made the grade for Dallas Empire’s roster but, during an episode of the CouRage and Nadeshot show, Crimsix revealed that he took an eye-watering pay cut in order to join the team.

“Clay, I didn’t know this, and I don’t know if you know,” Crimsix said, as his ex-teammate was discussing his compensation for moving CDL teams. “Cuyler – Huke – took a $100k+ salary cut to make this team happen. This isn’t like Scump, that could have been half his f**king contract.”

It goes without saying that Huke’s sacrifice led to success, and he’s almost certainly earned more from Dallas’ victories than he would have done accepting a more lucrative contract from a less promising team.


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“Sacrifices man,” replied Clayster. “He’s a good kid man, he understands what he wants. $100k when you’re 21 is a lot of money dude.”

At such a young age, the decision to pursue a less lucrative contract on a more promising team speaks volumes about the work ethic and maturity of Huke, who, at 20, is still one of Call of Duty’s youngest stars, despite his experience.


He will continue on Dallas Empire in the Black Ops Cold War season, alongside Crimsix, Shotzzy and iLLeY.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:19

by Theo Salaun


Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.


The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.


Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.


That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

Modern Warfare & Warzone October 8 patch notes


  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system




  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed


  • Small reduction to ADS speed for variable zoom scopes