Crimsix hits out at "unplayable" servers ahead of CDL Chicago - Dexerto
Call of Duty

Crimsix hits out at “unplayable” servers ahead of CDL Chicago

Published: 22/Apr/2020 23:43 Updated: 23/Apr/2020 0:08

by Alan Bernal

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Dallas Empire’s Ian ‘Crimsix’ Porter expressed concerns with the Call of Duty League’s situation for the upcoming Chicago homestand, calling the official servers unplayable – even for host teams who are located near them.

Due to the worldwide health crisis, the CDL, as well as prominent esports leagues, have transitioned to a fully-online format. While esports fans can still enjoy these top tier events in some capacity, the execution for the new format has been having natural setbacks along the way.

One of those issues was noticeable stutters during the recent Dallas Home Series, which weren’t attributed to the stream of the event but were actually instances of game lag for the hosts, according to Crimsix.

Activision
After going online, CDL pros have been noticing persistent online issues hindering matches.

This means that official CDL matches were being plagued with connection issues. While that’s to be expected from teams that are playing numerous states away from each other, Crim noted an added layer of difficulty for those located near one of these “neutrals servers.”

“The servers are not playable,” Crimsix said. “Every lag spike that you saw on stream last weekend, was not connection-based problem with the stream. It was the actual game lagging on the host. Us & Huntsmen getting punished for being in the same location by these so-called ‘neutrals.’”

According to the longtime Call of Duty veteran, notifying the CDL about the problems during the Dallas online event didn’t yield an encouraging outlook for Chicago.

“Went through proper channels and still nothing getting changed for CDL Chicago,” he said.

Crim showed a handy map of the servers across the U.S. Though teams like the Huntsmen and Empire are situated close to these locations, choosing to play on them during official matches “clearly isn’t neutral for [them, so it’s] not an option.”

With the CDL adapting to online conditions as much as possible, one concern lies in the competitive integrity of event matches.

One the one hand, it makes sense to make a team play on a distant, thus unreliable, server even though they’re situated next to one, relatively speaking. If not everyone can have a good connection, then no one does.

But in the case of teams like Empire, the next available server is halfway across the country, both ways, if they’re not allowed to play on the local source.

It’ll be interesting to see how the league responds to the public complaints which had very real implications during CDL Dallas to avoid potential issues for the upcoming Chicago Home Series.

Call of Duty

Warzone players outraged as stats change protects hackers & SBMM abuse

Published: 16/Jan/2021 14:41 Updated: 16/Jan/2021 14:47

by Connor Bennett

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Call of Duty: Warzone players have aired their concerns with the recent changes making profile stats private following the companion app drama, with some players pointing out that the change helps cheaters hide from punishment. 

Like many other multiplayer games, Warzone has had its issues with both hackers and skill-based matchmaking ruining the experience for some players.

While they’ve both always been an annoyance, players recently discovered that some were using an app from the CoDTracker site, and another called ‘SBMMWarzone’, that helped them pick and choose their lobbies. These apps were, initially, meant to be used to root out cheaters, but it backfired and SBMM abuse became the primary use. 

Changes were made to the app to help quell the abuse, and Activision even made every Warzone account private so that the data couldn’t reach similar apps. However, that has caused annoyance as well.

Black Ops Cold War Season 1 Trailer Adler
Activision / Treyarch
SBMM in Black Ops Cold War & Warzone has been an issue for a while.

CoD YouTuber Drift0r pointed out that, given how annoying the new opt-in process is to share Warzone stats – and that it isn’t mandatory, either – players will simply choose to stay hidden. 

“Some of them (pro players and record holders) might not want to opt-in, or like me, might not be able too or it might take a while, which means that if anybody is cheating at a high level, either to get YouTube content or to stream tournaments, they can just opt out of all this and keep the cheating private,” he said.

The YouTuber noted that, while Activision might have the data on their end and could root out cheaters, it makes it harder for the community to assist them in that fight. 

Other players backed up Drift0r’s concerns about the cheating and SBMM abuse, with some offering up ideas for future changes. 

“They’ll literally do everything except just tone down SBMM, which would mitigate all these other issues,” said one player. “There’s an elephant in the room and its name is cheating. Activision just reopened the highway for cheating. Shameful,” added another.

Others, though, took a different slant, saying: “This officially ruined the game for me. I liked having public stats. It gave me something to work towards in improving… now what’s the point since no one can see them and I have nothing to compare mine to.”

As Drift0r notes, it could become a case where the opt-in process is made mandatory in the future, as it seems to a situation that is majorly in flux – given that there have been two changes in quick succession.

It could also be the case that Activision decides to not do anything else, and this is their final move. Though, given the outrage from the community, that seems unlikely.