Crimsix explains how ‘laggy’ CDL servers “were not ready” for online play

Brad Norton

Ian ‘Crimsix’ Porter has criticized “laggy” servers after Dallas Empire’s Call of Duty League event concluded on April 12, claiming they “were not ready” for the competition.

After a few online exhibition matches, the Call of Duty League returned to its proper schedule with the Dallas Empire event on April 10-12.

Despite it being their turn to ‘host’ a CDL event, the Empire had no hometown advantage as all matches were contested in custom games online. Those custom lobbies were supposedly not quite up to snuff for elite competition however, as Crimsix slammed the servers after a top-four finish in the tournament.

The Call of Duty League has shifted all events online for the foreseeable future.

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Streaming some Warzone gameplay on Twitch after the Empire event came to a close, Crimsix was naturally asked about the tournament by those tuning in.

Immediately criticizing the servers pros had to play on throughout the event, the most successful competitor in CoD history outlined multiple examples of lag-spikes costing them maps.

“There’s a time in the Search and Destroy against [the Los Angeles Guerrillas] where [Ulysses ‘Aqua’ Silva] cooked a nade and the nade blew up in his hand,” he explained.

“So that means the lag spike was somewhere between one to four seconds.”

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“The other time was when I was standing P2 window on Hackney Yard. When you’re in the hill, you just chill.”

Despite his best efforts to simply stay put inside the objective, Crimsix “lagged out of the hill after standing still for 10 seconds.”

“10 seconds I was standing still. I lagged out of the hill, landed on the bottom of wood steps, had to run all the way back up the steps just to get back into the hill. I knew right then and there, that these servers were not f***ing ready yet.”

Crimsix was less than pleased by the state of the servers during CDL games over the weekend.

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Crimsix also took to Twitter after their top-four finish, addressing that he wanted to “stay professional” but still share his “thoughts on this weekend’s online event.”

“I did not enjoy competing this weekend given the circumstances,” he bluntly expressed.

Another pro player raised similar concerns. Jordan ‘JKap’ Kaplan of OpTic Gaming LA also shared his opinion on the state of CDL’s network infrastructure. 

“Playing on laggy servers that were known to be laggy from previous test runs is unacceptable,” he said. “Something has to change for the competitive integrity of all future tournaments.”

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Infinity Ward is yet to comment on the matter following the Empire event. With Chicago Huntsmen’s online event kicking off in just two weeks on April 24, there’s little time to see drastic changes implemented.

You can keep up to date with all the latest CDL developments using our dedicated hub right here on Dexerto.

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About The Author

Brad Norton is the Australian Managing Editor at Dexerto. He graduated from Swinburne University with a Bachelor’s degree in journalism and has been working full-time in the field for the past six years at the likes of Gamurs Group and now Dexerto. He loves all things single-player gaming (with Uncharted a personal favorite) but has a history on the competitive side having previously run Oceanic esports org Mindfreak. You can contact Brad at brad.norton@dexerto.com