CoD Vanguard January 27 update: Fortified nerf, bug fixes, full patch notes - Dexerto
Call of Duty

CoD Vanguard January 27 update: Fortified nerf, bug fixes, full patch notes

Published: 27/Jan/2022 19:31 Updated: 27/Jan/2022 19:38

by Jaret Kappelman


Call of Duty: Vanguard released a new update on January 27. CDL players will rejoice now that the Fortified perk is getting nerfed. The overpowered blast protector is being changed along with other bug fixes and changes listed in the full patch notes.

Ever since announcing the delay of Vanguard Season 2, the devs have been working hard to patch the game. For the second week in a row, Sledgehammer Games have released an update to fix big problems in the FPS.

During the Call of Duty League Kickoff Classic, many players noticed how strong the Fortified perk was. This would save players from dying to grenades, Glide Bombs, Bombing runs, and other killstreaks.


However, this is going away as the devs highlighted a massive overhaul to the perk that will make players vulnerable to these effects. On top of that, we received another perk change and some bug fixes in Multiplayer and Zombies.

Vanguard January 27 update: Fortified nerf, bug fixes, more

This patch is headlined by the Fortified nerf which will no longer prevent players from surviving hits from the following the Goliath, Glide Bombs, Bombing Runs, Fire Bombing Runs, and direct hits from launchers.

However, they did add some effects that the perk will protect you from like Flamenaut Explosions, Warmachines, and more.

Cold Blooded also received a change, that now prevents players from being hunted by attack dogs. SHG fixed a bug where the Control game mode would crash randomly, as well as some Zombies issues like the Ring of Fire not working properly. You can check out the full patch notes here.


Vanguard January 27 full patch notes

cod vanguard operators holding guns in Shipment
The January 27 patch nerfed the Fortified perk and fixed some bugs.



  • Paradise
    • Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
    • Fixed a spawn resulting in the player falling through the map
    • Added invisible collision to prevent spawn trapping from one spawn point to the other


  • Fortified
    • Fortified now adds protection from the following:
      • Mortar Barrage
      • Warmachine
      • Flamenaut Explosions
      • Ammo Box Explosions
      • Gammon Bombs
      • Satchel Charges
    • Fortified no longer protects against the following:
      • Goliath
      • Glide Bomb
      • Bombing Run
      • Fire Bombing Run
      • Direct hits from launchers

Cold Blooded

  • Cold Blooded now protects against dogs

Weapons & Attachments

  • “Summoning” reticle from Graveyard Shift Bundle is now visible in Gunsmith
  • Fixed a bug resulting in Subsonic unintentionally disabling Ghost
  • Fixed a bug where weapon icons were showing up on interactable objects such as doors


  • Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt

Private Match

  • Addressed an issue in Control where the match would end prematurely when a Codcaster disconnecte



  • Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
  • An upgraded Ring of Fire’s damage no longer causes damage to zombies above or below the placed ring
  • Ring of Fire’s damage now scales correctly per level
  • Addressed an issue where kills with Artifacts would charge the Artifact for an additional use