CoD Mobile devs hint at new scorestreak coming in Season 11 - Dexerto
Call of Duty

CoD Mobile devs hint at new scorestreak coming in Season 11

Published: 25/Sep/2020 14:00

by Connor Bennett

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The Call of Duty Mobile devs have hinted at the new scorestreak coming in Season 11 – and it could resemble the always helpful Advanced UAV. 

As anyone who has dropped in for at least a game or two will know, CoD Mobile lends plenty from some of the most popular Call of Duty games ever. 

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There are maps, modes, weapons, and characters spanning the Modern Warfare and Black Ops universes but fans always want to see more – be it cosmetics or something that could impact a match. 

With Season 11 on the horizon, details have purposefully been kept quiet but now the devs have given players a subtle heads up about the new scorestreak that they’ll be able to use soon. 

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CoD Mobile puts some of Call of Duty’s most popular features in one game.

On September 24, CoD Mobile player and Redditor Bigggbot67 suggested that the devs could add an Advanced UAV or Blackbird-like scorestreak to the game in the future. 

Valued at 900 points, the Redditor noted that the scorestreak has been in Call of Duty games before so it wouldn’t be out of place or anything all that new. “[It] detects and shows the exact location of hostiles on the mini-map,” they added. 

It didn’t take long for the devs to chime in and suggest that their wish could be coming true once Season 10 finishes. “You are unquestionably going to like the next scorestreak releasing in Season 11,” they quipped, seemingly hinting at something similar coming soon. 

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While the devs didn’t explicitly say what the new scorestreak will be, it should only be something like an Advanced UAV, Blackbird, or V-Sat. They’ve all done the same thing in different CoD games before.

As for what else is coming in Season 11, the devs are trying to keep things pretty under wraps. They’ve already confirmed that there won’t be a test server and there will be “great surprises” too, but there will be one or two teasers at the beginning of October.

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce

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The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.

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For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.

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Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

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Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.

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