Call of Duty: WWII Patch Notes for the Massive May 29th Update - Multiplayer, Weapons, Divisions, and Much More - Dexerto
Call of Duty

Call of Duty: WWII Patch Notes for the Massive May 29th Update – Multiplayer, Weapons, Divisions, and Much More

Published: 29/May/2018 21:08 Updated: 11/Mar/2019 13:00

by DG Goldstein

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Sledgehammer Games have released the patch notes for the massive Call of Duty: WWII update on Mat 29th which features a collection of major changes and improvements.

On May 29th, a new update was introduced in Call of Duty: WWII which brought the new ‘Attack of the Undead’ Community Event, along with changes and improvements for numerous in-game aspects.

The event brings a slew of fresh content for players to enjoy, such as seven new weapons, three game modes, Face Paint, and much more between May 29th and June 26th, plus a new Community Challenge.

However, the May 29th patch also highlights adjustments to various pieces of multiplayer including connectivity, spawns, and performance, along with modifications to Divisions, maps, and more.

A complete list of changes can be found in the May 29th Call of Duty: WWII patch notes below via the CoD: WWII subreddit.

FEATURE UPDATES

  • Attack of the Undead Community Event is live!
  • New Community Challenge is now live! Get 3 BILLION Zombie Kills! (Blog with more info coming soon. Kills in both Nazi Zombies and MP count towards community total)
  • Zombies HQ is live
  • Infected mode is live! (Hordepoint and Relic of the Undead coming soon)
  • Call of Duty Endowment ‘Fear Not’ Pack now live in US and UK
  • New Community Event MP map: Gröesten Haus (live for Infected mode, Hordepoint and Relic of the Undead coming soon)
  • 7 new weapons (Blunderbuss, Nambu Type 2, Lever Action, PTRS 41, M1919, Fire Axe, Claymore)
  • New Supply Drop content
  • Master Prestige players now receive 300 AC log in bonus (more rewards are still in the works)
  • New item type: Face Camos (located in the Customize Division menu)
  • Ranked Play Season 4 is now live!

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issue where players were losing tokens after Prestiging
  • Fixed rare issue where players would crash after disconnecting their controller while accepting a party invite
  • Fixed rare issue where third card in supply drops would not flip over
  • Fixed issue where Paintjobs were disappearing and turning black
  • Fixed issue where players lost functionality and received error message during the After Action Report
  • Fixed issue where error message prevented players from accessing Local Play
  • Fixed issue where players receive error message when selecting attachment slots for the Type 38
  • Fixed rare issue with splitscreen crashes on Gustav Cannon
  • Fixed functionality loss issue when players attempt to collect AC from the Mail Vendor
  • Fixed functionality loss issue when players are pulled into a lobby while viewing Emblems
  • Fixed issue where players in Emblem Editor are joined by their party leader and then are booted with no saved progress on their Emblem
  • Fixed splitscreen issues in S&D
  • Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select
  • Fixed issue where green star notification and AC were not appearing after opening supply drops until the Call of Duty: WWII app was restarted

Maps

  • Fixed issue on Egypt where Glide Bomb was not reaching the far corners of the map
  • Fixed map exploit on Dunkirk
  • Fixed issue on Operation Husky where players were unable to earn certain Scorestreaks during the dogfighting sequence

Modes

  • Fixed issue in Gun Game where players would not progress to the next weapon after gaining a kill with a mounted LMG

HQ

  • Fixed issue where some players’ Paintjobs were appearing on other players’ weapons in the Firing Range
  • Fixed rare issue where players were unable to navigate menus after sitting in Firing Range for extended period of time
  • Fixed functionality loss issue when pressing Options after loading into HQ
  • Fixed issue where players lose functionality after leaving the Theater
  • Fixed issue where players go into Firing Range with incorrect loadout

UI/Art

  • Fixed UI issue with opening supply drops after being pulled into the 1v1 pit
  • Fixed UI issues with the Dynamo variant in Multiplayer
  • Various UI and art fixes and improvements (menu navigation, select functionality, text prompts, typos, weapon display, Paintjob display and controls, Reticle display, floating Lens Sights inspect animations, clipping issues, Daily Order descriptions, Find Match menu, Soldier menu, incorrect error messages, supply drop cards, Firing Range, 1v1 pit, green star notification issues)
  • Fixed various issues with Orders not appearing to track properly
  • Added expiration message in the Orders menu for non-Community Event Contracts

Audio

  • Fixed issue where VO announcer audio was missing for Scorestreaks
  • Fixed issues with missing audio for various weapon actions and motions

WEAPONS

  • Fixed fire rate issues experienced when player has Combat Shotgun equipped with Incendiary Shells and Rapid Fire

DIVISIONS/BASIC TRAINING/ATTACHMENTS TUNING

Airborne: Buffed “Sprint faster over time”

  • Old: 4% faster and increase to 10%
  • New: 7% faster and increase to 10%
  • Explanation: The Energetic Basic Training is a flat 7% faster, so this change puts Airborne back on the map as the movement Division.

Saboteur Basic Training: Nerfed effectiveness of Satchel and S-Mine when using Saboteur Basic Training

  • Old: 0.0 sec fuse for Satchel and 0.1 sec delay for S-Mine detonation
  • New: 0.5 sec fuse for Satchel and 0.2 sec delay for S-Mine detonation
  • Explanation: We’ve heard your feedback about Saboteur and so we added a small delay before Satchel and S-Mines detonate to reduce strength. We’ve adjusted how Saboteur interacts with the Flanker Basic Training so that it no longer cancels it out and has its own detonation time.

Rifle Grenade Attachment: Buffed explosive min and max damage

  • Old: 25 min damage and 120 max damage
  • New: 35 min damage and 125 max damage
  • Explanation: The Rifle Grenade was relatively weak and wasn’t as useful as we intended it to be, so this buff should make it a more viable option.

Launched Basic Training: Buffed by increasing launcher damage when using Launched Basic Training

  • New: Launchers now deal 30% more damage with Launched Basic Training than before
  • Explanation: When we rolled out our Divisions Overhaul in April, we nerfed the strength of launchers to ensure that they wouldn’t dominate the play space and would rather be used primarily to take out Scorestreaks. This change makes this Basic Training and the use of launches a better option for a wider variety of playstyles.

Bayonet Charge/Attachment: Added a sprint speed increase while charging

  • New: +4% sprint speed
  • Explanation: With the addition of unlimited sprint for all, the Bayonet Charge lost its movement advantage, so we added a speed increase while charging that makes it more viable for closing space between you and an enemy.

Tactical Knife Attachment: Buffed by adding a melee speed increase when you have Tactical Knife Attachment equipped

  • New: 15% quicker than standard melee speed
  • Explanation: Now that Tactical Knife fills an Attachment slot, there is less of a reason to use it over a melee weapon. This small buff makes it more usable.

Shifty Basic Training: Buffed by increasing number of additional Pistol Attachments

  • Old: 1 additional pistol attachment
  • New: 2 additional pistol attachments
  • Explanation: Shifty Basic Training is currently on the low-end of Basic Training usage. This change should make using pistols more viable outside of the Infantry Division.

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Fixed issue in GameBattles where Restricted Items were displaying in default loadouts
  • Fixed issue where when spectating in CoDCaster mode, players with Infantry Division equipped will not appear to have a Division patch in the Division info display

ZOMBIES

  • Fixed UI issues with the Dynamo variant for Nazi Zombies
  • Fixed functionality and UI issues with post-match lobbies
  • Fixed UI issue where notifications where not populating properly
  • Fixed issue in The Shadowed Throne where ammo was not able to be replenished for the Ripsaw
  • Fixed issue in The Shadowed Throne where players were able to kill to kill the human, as well as the zombie, in vignettes
  • Fixed various map exploits on The Shadowed Throne
  • Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select
  • Fixed issues with completing certain quests in The Shadowed Throne
  • Fixed UI issue where incorrect rarities were displaying for Supply Drop item cards
Call of Duty

Black Ops Cold War Zombies leak reveals new Pack-A-Punch, armor, more

Published: 29/Oct/2020 2:20 Updated: 29/Oct/2020 2:23

by Brad Norton

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A huge collection of Black Ops Cold War Zombies leaks has seemingly revealed a ton of key details for the upcoming mode, including new weapons, Perks, armor, and plenty of additional features. 

Zombies in Call of Duty has been around since World at War released in 2008. The round-based mode has been a staple in Treyarch games ever since and the upcoming Black Ops Cold War is no different.

The iconic mode is returning in a big way. Not only will new features be on display on a new map, but players will be able to join up with friends across all platforms for the first time ever. There’s a ton to look forward to, but before the November 13 launch, a wide array of details have already leaked out online.

From brand-new features in the latest iteration, to the surprise inclusion of armor, and even a new spin on Pack-A-Punch, there’s plenty to digest. Here’s an overview of all the key information from the new leaks.

Armor coming to Zombies in Black Ops Cold War

Warzone armor
Activision
Warzone’s armor system appears to be making its way to Zombies in Black Ops Cold War

In a first for the series, armor is reportedly making its way to the Zombies experience. Similar to how it functions in Warzone, players will be able to equip three armor plates at once. Additionally, this armor can then be upgraded at brand new ‘armor stations’ around the map. 

This means that teams will be able to boost their health greater than ever before.

In previous iterations, Juggernog was the main source of health buffs. However, with full armor and Juggernog in Black Ops Cold War, players can allegedly survive “10 hits from a Zombie.”

Perks in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
Many of the fan-favorites are back, but a new Perk is also on the way in Black Ops Cold War.

While previous leaks outlined which perks to expect in the newly revamped Zombies mode, a few new details have slipped through the cracks. There is one new Perk-a-cola in the game and it’s referred to as ‘Elemental Pop.’

This unique perk will activate an Ammo Mod at random. You may be wondering what an Ammo Mod even is, that’s because these are entirely new with Black Ops Cold War as well. There are four Ammo Mods in total and chugging this new perk will randomly give out one at a time.

Below is a list of all four and how they function:

  • Cyrofreeze – Frost damage and slows enemies.
  • Dead Wire – Electric damage and stuns enemies.
  • Napalm Blast – Fire damage and burns Zombies.
  • Brain Rot – Turns a Zombie to an ally.
Black Ops Cold War Zombies gameplay
Activision
Elemental Pop is set to change your weapons in exciting new ways.

One of these effects will be applied to your equipped weapon, changing how the map will play out moving forward. Also of note, Pack-A-Punch has been changed to fit these new Ammo Mods as well.

Whenever you’re Pack-A-Punching a gun in Black Ops Cold War, you’ll reportedly be able to choose from this list. No longer will the upgrade be down to luck; players will have input in the effects their weapons will come with.

Field Upgrades in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
Eight powerful Field Upgrades are supposedly in the works for Black Ops Cold War.

Rather than working with Specialists in the upcoming Zombies mode, Field Upgrades are in focus. There are seemingly eight in total, though only five may be included at launch, according to the leaker.

Some of these help wipe out waves of enemies while others will set your team up to defend a location. They all have unique functions so you’ll have to pick wisely and spread them out among your team. Below is a list of each Field Upgrade seemingly confirmed for launch.

  • Aether Shroud – Masks your presence, making you near-invisible to Zombies. Lasts 5 seconds.
  • Ring of Fire – “Ring shows up that boosts damage inside for everyone.” Also burns enemies that step inside.
  • Healing Aura – Heal yourself and teammates to full health within a small radius.
  • Frost Blast – Wind blast of frost damage. Also slows Zombies.
  • Energy Mine – Proximity mine.

Additionally, three more Field Upgrades appear to be joining the list in future seasons. Lightning Links, Toxic Growth, and Frenzy Guard could all change your strategies as Black Ops Cold War evolves.

New Rune upgrade system in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
It looks like there will be more to grind for than any previous Zombies experience.

While plenty of other details may seem like obvious iterations, Runes are supposedly the “biggest innovation” in Black Ops Cold War. These serve the role of a fully-fledged upgrade system. Everything from Perks to weapons can all be upgraded through the use of Runes.

With every aspect of the game having three distinct tiers, that leads to a total of 72 permanent upgrades to unlock. These are all purchasable with a new in-game currency known as ‘Aetherium,’ according to the leaks.

Aetherium comes in both Raw and Flawless variants. There’s no telling just how long the grind will be to tally up your Aetherium, though playing the game is seemingly the only way to earn this new currency. 

One example of the Rune system at work focused on the Stamin-Up perk. With the level one upgrade, movement impairing effects from stuns and Zombie strikes are reduced by 50%. At the next tier, all fall damage is removed. Finally, at level three, players are able to sprint while aiming.

Other new details for Zombies in Black Ops Cold War

Black Ops Cold War zombie gameplay
Activision
You can spot a blueish grenade dropping off of this Zombie in the official trailer. This could be part of the new loot system.

Right off the bat, you’ll notice that Zombies have health bars and display damage numbers when being hit. Additionally, there will be a compass and minimap no different from Warzone. 

Zombies will supposedly also have a chance to drop random loot at any time. Similar to power-up drops in the classic Zombies experience, foes can drop armor, grenades, and even killstreaks, according to the leaker.

Last but not least, there is a new Salvage system in the game.

As you progress through the rounds and fend off waves, you’ll collect Salvage which can then be used to build various tools. From explosives to support equipment and even Monkey Bombs, crafting will be a key feature in Zombies.

Black Ops Cold War Zombies gameplay
Activision
This is a look at Salvage in the Zombies trailer, according to the leaker.

As always with early leaks, do take this information with a grain of salt until Black Ops Cold War is released. Some of these details could come from an early build that has since been changed or outright scrapped.

Only time will tell how much of this holds true. If even half of this info is accurate, however, Zombies fans could be in for the most elaborate year thus far.