Call of Duty: WWII Patch Notes for the Massive May 29th Update - Multiplayer, Weapons, Divisions, and Much More - Dexerto
Call of Duty

Call of Duty: WWII Patch Notes for the Massive May 29th Update – Multiplayer, Weapons, Divisions, and Much More

Published: 29/May/2018 21:08 Updated: 11/Mar/2019 13:00

by DG Goldstein

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Sledgehammer Games have released the patch notes for the massive Call of Duty: WWII update on Mat 29th which features a collection of major changes and improvements.

On May 29th, a new update was introduced in Call of Duty: WWII which brought the new ‘Attack of the Undead’ Community Event, along with changes and improvements for numerous in-game aspects.

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The event brings a slew of fresh content for players to enjoy, such as seven new weapons, three game modes, Face Paint, and much more between May 29th and June 26th, plus a new Community Challenge.

However, the May 29th patch also highlights adjustments to various pieces of multiplayer including connectivity, spawns, and performance, along with modifications to Divisions, maps, and more.

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A complete list of changes can be found in the May 29th Call of Duty: WWII patch notes below via the CoD: WWII subreddit.

FEATURE UPDATES

  • Attack of the Undead Community Event is live!
  • New Community Challenge is now live! Get 3 BILLION Zombie Kills! (Blog with more info coming soon. Kills in both Nazi Zombies and MP count towards community total)
  • Zombies HQ is live
  • Infected mode is live! (Hordepoint and Relic of the Undead coming soon)
  • Call of Duty Endowment ‘Fear Not’ Pack now live in US and UK
  • New Community Event MP map: Gröesten Haus (live for Infected mode, Hordepoint and Relic of the Undead coming soon)
  • 7 new weapons (Blunderbuss, Nambu Type 2, Lever Action, PTRS 41, M1919, Fire Axe, Claymore)
  • New Supply Drop content
  • Master Prestige players now receive 300 AC log in bonus (more rewards are still in the works)
  • New item type: Face Camos (located in the Customize Division menu)
  • Ranked Play Season 4 is now live!

MULTIPLAYER

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Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issue where players were losing tokens after Prestiging
  • Fixed rare issue where players would crash after disconnecting their controller while accepting a party invite
  • Fixed rare issue where third card in supply drops would not flip over
  • Fixed issue where Paintjobs were disappearing and turning black
  • Fixed issue where players lost functionality and received error message during the After Action Report
  • Fixed issue where error message prevented players from accessing Local Play
  • Fixed issue where players receive error message when selecting attachment slots for the Type 38
  • Fixed rare issue with splitscreen crashes on Gustav Cannon
  • Fixed functionality loss issue when players attempt to collect AC from the Mail Vendor
  • Fixed functionality loss issue when players are pulled into a lobby while viewing Emblems
  • Fixed issue where players in Emblem Editor are joined by their party leader and then are booted with no saved progress on their Emblem
  • Fixed splitscreen issues in S&D
  • Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select
  • Fixed issue where green star notification and AC were not appearing after opening supply drops until the Call of Duty: WWII app was restarted

Maps

  • Fixed issue on Egypt where Glide Bomb was not reaching the far corners of the map
  • Fixed map exploit on Dunkirk
  • Fixed issue on Operation Husky where players were unable to earn certain Scorestreaks during the dogfighting sequence

Modes

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  • Fixed issue in Gun Game where players would not progress to the next weapon after gaining a kill with a mounted LMG

HQ

  • Fixed issue where some players’ Paintjobs were appearing on other players’ weapons in the Firing Range
  • Fixed rare issue where players were unable to navigate menus after sitting in Firing Range for extended period of time
  • Fixed functionality loss issue when pressing Options after loading into HQ
  • Fixed issue where players lose functionality after leaving the Theater
  • Fixed issue where players go into Firing Range with incorrect loadout

UI/Art

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  • Fixed UI issue with opening supply drops after being pulled into the 1v1 pit
  • Fixed UI issues with the Dynamo variant in Multiplayer
  • Various UI and art fixes and improvements (menu navigation, select functionality, text prompts, typos, weapon display, Paintjob display and controls, Reticle display, floating Lens Sights inspect animations, clipping issues, Daily Order descriptions, Find Match menu, Soldier menu, incorrect error messages, supply drop cards, Firing Range, 1v1 pit, green star notification issues)
  • Fixed various issues with Orders not appearing to track properly
  • Added expiration message in the Orders menu for non-Community Event Contracts

Audio

  • Fixed issue where VO announcer audio was missing for Scorestreaks
  • Fixed issues with missing audio for various weapon actions and motions

WEAPONS

  • Fixed fire rate issues experienced when player has Combat Shotgun equipped with Incendiary Shells and Rapid Fire

DIVISIONS/BASIC TRAINING/ATTACHMENTS TUNING

Airborne: Buffed “Sprint faster over time”

  • Old: 4% faster and increase to 10%
  • New: 7% faster and increase to 10%
  • Explanation: The Energetic Basic Training is a flat 7% faster, so this change puts Airborne back on the map as the movement Division.

Saboteur Basic Training: Nerfed effectiveness of Satchel and S-Mine when using Saboteur Basic Training

  • Old: 0.0 sec fuse for Satchel and 0.1 sec delay for S-Mine detonation
  • New: 0.5 sec fuse for Satchel and 0.2 sec delay for S-Mine detonation
  • Explanation: We’ve heard your feedback about Saboteur and so we added a small delay before Satchel and S-Mines detonate to reduce strength. We’ve adjusted how Saboteur interacts with the Flanker Basic Training so that it no longer cancels it out and has its own detonation time.

Rifle Grenade Attachment: Buffed explosive min and max damage

  • Old: 25 min damage and 120 max damage
  • New: 35 min damage and 125 max damage
  • Explanation: The Rifle Grenade was relatively weak and wasn’t as useful as we intended it to be, so this buff should make it a more viable option.

Launched Basic Training: Buffed by increasing launcher damage when using Launched Basic Training

  • New: Launchers now deal 30% more damage with Launched Basic Training than before
  • Explanation: When we rolled out our Divisions Overhaul in April, we nerfed the strength of launchers to ensure that they wouldn’t dominate the play space and would rather be used primarily to take out Scorestreaks. This change makes this Basic Training and the use of launches a better option for a wider variety of playstyles.

Bayonet Charge/Attachment: Added a sprint speed increase while charging

  • New: +4% sprint speed
  • Explanation: With the addition of unlimited sprint for all, the Bayonet Charge lost its movement advantage, so we added a speed increase while charging that makes it more viable for closing space between you and an enemy.

Tactical Knife Attachment: Buffed by adding a melee speed increase when you have Tactical Knife Attachment equipped

  • New: 15% quicker than standard melee speed
  • Explanation: Now that Tactical Knife fills an Attachment slot, there is less of a reason to use it over a melee weapon. This small buff makes it more usable.

Shifty Basic Training: Buffed by increasing number of additional Pistol Attachments

  • Old: 1 additional pistol attachment
  • New: 2 additional pistol attachments
  • Explanation: Shifty Basic Training is currently on the low-end of Basic Training usage. This change should make using pistols more viable outside of the Infantry Division.

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Fixed issue in GameBattles where Restricted Items were displaying in default loadouts
  • Fixed issue where when spectating in CoDCaster mode, players with Infantry Division equipped will not appear to have a Division patch in the Division info display

ZOMBIES

  • Fixed UI issues with the Dynamo variant for Nazi Zombies
  • Fixed functionality and UI issues with post-match lobbies
  • Fixed UI issue where notifications where not populating properly
  • Fixed issue in The Shadowed Throne where ammo was not able to be replenished for the Ripsaw
  • Fixed issue in The Shadowed Throne where players were able to kill to kill the human, as well as the zombie, in vignettes
  • Fixed various map exploits on The Shadowed Throne
  • Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select
  • Fixed issues with completing certain quests in The Shadowed Throne
  • Fixed UI issue where incorrect rarities were displaying for Supply Drop item cards
Call of Duty

How to watch Hitch’s Cracked Creators $10k Warzone event: schedule, players

Published: 20/Oct/2020 4:55

by Brad Norton

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Team Summertime’s Davis ‘Hitch’ Edwards is hosting another huge Call of Duty tournament and this time, Warzone is in focus as the best players will be coming together in an entirely new format.

From Black Ops 4 to Ghosts and even Modern Warfare 2, Hitch has been hosting an assortment of throwback CoD events throughout the offseason. However, his sights are now set on Warzone as the next competition is on the horizon.

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Call of Duty’s best pro players will be joining the top Warzone challengers and some of the biggest streamers in the ‘Cracked Creators’ event. 16 “cracked” players will be thrown into the mix alongside 16 content creators with $10,000 on the line.

The format is something completely new so expect every competitor to be tested like never before. From where you can watch to every player lined up, here’s what you need to know about the Cracked Creators Warzone tournament.

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How to watch the Cracked Creators Warzone Tournament

While no specific start time has been made public just yet, we know when the next big Warzone event will be kicking off. Expect to see your favorite personalities competing on Wednesday, October 21.

Given the unique format with this event, there’s a good chance it runs for quite a while. So expect a good few hours of action once it gets going. We’ve embedded the BoomTV stream below so you can catch the event as it goes live.

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Cracked Creators Warzone Tournament format

Rather than having players form their own teams for this event, things will be a little different. 16 “cracked” players will each be picked by 16 content creators to form every duo for the tournament.

This means that almost every duo could be playing together for the very first time as streamers choose their partners from the list of professionals. Once all duos are together, they’ll be paired up to square off in typical Quads action.

The exact point system is yet to be revealed, though the event will likely follow a familiar structure; eliminations will rack up points as will overall wins. The duo with more points at the end of each round will move on in the tournament bracket.

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Cracked Creators Warzone Tournament players

The list of content creators is set to be announced prior to the event. However, we already know the full list of “cracked” players. It’s safe to say this will be one of the most stacked Warzone events to date.

Call of Duty League pros are set for action as the T2P duo of Scump and Formal drop in. Meanwhile, some of the most successful Warzone competitors in Huskerrs and Symfuhny are also at the ready.

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The full list of ‘cracked players’ can be found below.

  • Merk
  • Crowder
  • AverageJoeWo
  • Huskerrs
  • DougisRaw
  • Formal
  • BobbyPoff
  • MuteX
  • Rated
  • Jukeyz
  • Tommey
  • Symfuhny
  • ZLaner
  • Scump
  • TeePee
  • Aydan

From veteran pro players to multiple-time Warzone event winners, the 16 cracked players fill out a truly elite list. It’s only a matter of time before we find out which content creators will be joining them.