Five changes that Call of Duty Blackout's Alcatraz desperately needs - Dexerto
Call of Duty

Five changes that Call of Duty Blackout’s Alcatraz desperately needs

Published: 11/Apr/2019 15:27 Updated: 11/Apr/2019 17:25

by Paul Cot

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After teasing Alcatraz for the better part of a month, Treyarch released the new addition to Call of Duty Blackout on April 2. To the surprise of most, the supposed new location was actually an entirely new map.

Changes to Alcatraz map

The Alcatraz map and the concept of the game mode has divided Black Ops 4 player’s opinion.

Some think it’s a big improvement on the slower-paced, albeit still fast compared to other battle royale games, first Blackout map. Others disagree, thinking Alcatraz is too frantic and the eventual winners are determined less by skill.

What is difficult to argue against is that Alcatraz does have a home in Call of Duty Blackout. There will be a group of COD players that prefer close quarter encounters and others who prefer the strategic long range battles.

With that said, Alcatraz may need some fine-tuning to make it a more enjoyable experience. Here are five things that need to be changed now.

1. Slower final circle (collapse) speed

Currently, Blackout matches in Alcatraz are often finishing with a good old fashioned heal off. This is far from ideal for any battle royale game and indicates there is something wrong with the design.

Be it through players deciding to not engage or being on different floors, the end result of the match are the final two deciding to simply cover up and heal, hoping for the victory. Perks such as consumer and outlander, as well as healing items like trauma kits, are having a bigger effect than the guns themselves.

The best and easiest way to fix this is by slowing down the final collapse. This would result in forcing players to engage whereby the player who isn’t in the center of the circle will have to make their way there or face certain death. Furthermore, this would give an advantage to the player who tried to get to the center of the circle.

Alcatraz is the second Call of Duty Blackout map…

2. Change the spawn weapon

The current setup of spawning with a pistol (with a red dot sight and fast magazine to boot) isn’t necessarily unbalanced. However, it doesn’t suit players who want constant fights, which is most of the lobby in an Alcatraz game.

At the moment, landing on someone for a 50/50 fight with a pistol is nowhere near a 50/50 fight, especially when armor is taken into consideration. Of course, it isn’t fair for a spawning player to drop with an ICR, but a Daemon would perhaps be more appropriate.

The alternative is for aggressive players to be forced to go to one of the numerous wall buys (which aren’t really guarded) and get a random gun there. Unfortunately, this doesn’t really fit in with the ethos of the Alcatraz map.

This is a tricky element to balance, but the current system is just a little bit off.

3. Make parachuting louder

In a slight contradiction to point number one, the spawning player’s parachute should be made louder. While the spawning player has a sizable, and perhaps too much of a disadvantage, in a 50/50 gun fight, it is just as frustrating to be landed on by someone in near silence and taken out.

Due to the frequency of spawns (every 30 seconds), it is an extremely difficult task to navigate the deathtrap that is Alcatraz, while keeping an eye on the sky for landing enemies. Therefore, some type of warning, ideally in the sound of a parachute, would at least alert the player someone has landed.

The question are Zombies more annoying than useful in Alcatraz?

4. Get rid of the Zombies!

Zombies fit perfectly with the theme of Alcatraz. However, they are incredibly annoying and don’t bring a lot to the table in terms of enjoyment.

They’re often an unwanted distraction that take away from the main gameplay element, shooting real enemies. It’s a regular occurrence to kill a zombie (out of necessity) and being killed from behind.

An idea to resolve this would be to make the zombie location more concentrated and offer a greater reward for killing them. That way, you can consciously choose to engage rather than be moving through the map and bumping into them.

5. Option to bleed out

Arguably the most infuriating part of playing Alcatraz is getting knocked and being left to bleed out. At the start of a game, it can take 60 seconds to bleed out once knocked.

This is incredibly annoying as it wastes a whole minute, which is precious time to rack up those kill tallies.

There’s an easy fix to this one though, simply add the option to bleed out!

It has been made clear that Blackout, and specifically Alcatraz, is a work in progress but these changes would be the first step in improving it. For mobile users skip to 11:37 of the video for when David Vonderhaar discusses this.

Call of Duty

Best KSP 45 loadout Black Ops Cold War: Attachments, Wildcard, more

Published: 27/Nov/2020 11:59

by James Busby

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Black Ops Cold War is certainly no stranger to burst fire weapons, particularly those of the assault rifle kind. However, there is also one SMG that shares this firing pattern. Here are all the attachments you should be using to unleash the KSP 45’s full potential.

The KSP 45 may not be your go-to SMG in Black Ops Cold War, especially when the likes of the MP5 and Milano dominate the category. However, despite being a three-round burst weapon, the KSP 45 offers great damage and decent range. Only one burst is needed to drop an enemy in close-quarters engagements, while two are needed at mid-range. 

This deadly gun blends both AR and SMG playstyle together, making it a great choice for those that want to remain competitive across all distances. In order to help you get the most out of the KSP 45 in Treyarch’s latest title, we’ve created a loadout that will help you secure more frags in no time. 

Best KSP 45 loadout in Black Ops Cold War

KSP 45
Activision / Treyarch
This loadout balances the KSP 45’s range and close-quarter effectiveness.

Here’s how you need to kit out your KS5 45 SMG to dish out the most damage across all ranges. 

Attachments

  • Barrel: 10.5 Reinforced Heavy 
  • Body: SWAT 5MW Laser Sight
  • Underbarrel: Front Grip
  • Magazine: 42 RND
  • Stock: Tactical Stock

Secondary

  • 1911

Throwables

  • Stimshot
  • Semtex
  • Field Mic

Perks

  • Perk 1: Flak Jacket + Tactical Mask
  • Perk 2: Assassin + Scavenger 
  • Perk 3: Ninja + Ghost

Wildcard

  • Perk Greed

Whether you prefer to seek out close-quarter firefights or take down foes in mid-range engagements with deadly precision, then this KSP 45 loadout will enable you to do just that. The 10.5 Reinforced Heavy increases the SMG’s effectiveness at range and bolsters its bullet velocity. 

Combine this with the horizontal recoil control from the Front Grip and you have an extremely accurate SMG. While the KSP 45 will still struggle to outgun the game’s meta assault rifles, you’ll at least have a fighting chance. After all, being able to take down mid-range targets in just two bursts is hardly anything to scoff at. 

Meanwhile, the SWAT 5MW Laser Sight improves the gun’s hip-fire accuracy. Mobility and ADS speed remains a big part of Black Ops Cold War, especially when you’re playing on maps like Nuketwon ‘84. As a result, being able to accurately kill any targets without ever looking down your gun’s sights is great.

The 42 RND Mags ensure you have plenty of ammo when it comes to snagging those game-winning multi-kills. Lastly, the Tactical Stock increases aim walking movement speed, enabling you to keep on your toes and quickly sweep those corners. 

KSP 45 Black Ops Cold War
Activision / Treyarch
The KSP 45 may not be as dominant as the MP5, but it still packs a punch.

This loadout uses Perk Greed, which allows players to take six perks. The combination of Flak Jacket and Tactical Mask will keep you safe from any explosives and noxious gas. These perks are important for most loadouts, but especially hyper-aggressive ones that prefer the run and gun approach to combat.

Assassin enables you to shut down any enemies that are currently on killstreaks, while Scavenger keeps your ammunition reserves healthy. Lastly, Ghost and Ninja keep you hidden from pesky enemy spy planes and silences your footsteps. 

In terms of equipment, we’ve chosen the standard Stimshot, Semtex, and Field Mic items. Having the healing from Stimshot will keep you fighting, while the Field Mic allows you to pick up on any enemy movements. 


So there you have it, an extremely deadly and versatile KSP 45 loadout. If you want to keep updated with all the latest Call of Duty news and updates, then follow us over on @DexertoIntel