Call of Duty: Black Ops 4 Will Feature a Brand New Predictive Recoil Pattern System - Dexerto
Call of Duty

Call of Duty: Black Ops 4 Will Feature a Brand New Predictive Recoil Pattern System

Published: 17/May/2018 19:10 Updated: 13/Oct/2020 15:14

by Albert Petrosyan


Developer Treyarch have announced that a brand new ‘predictive recoil’ pattern system will be featured in the upcoming Call of Duty: Black Ops 4.

This announcement came as part of the Black Ops 4 Community Reveal Event on May 17th that offered the first glimpse of the next title in the storied CoD franchise.

As the name suggests, this new predictive recoil system will add a predictable recoil pattern for all of the weapons in the upcoming game.

This means that as the weapons are fired, the bullets will travel in a variety of specific and pre-determined directions as opposed to being completely random.

The addition of this new system will most certainly add a new dimension to the concept of “gun-skill” as it will reward players who take the time to master each weapon and its specific recoil pattern.

Players will now have the ability to better control weapons when firing, which could have a major impact on the skill gap of the game down the road.

This will add a similarity between Call of Duty and another popular first-person shooter CounterStrike: Global Offensive, which also uses a similar predictive recoil pattern system in its weapon mechanics.

Here is the first look at the predictive recoil system that will feature in Call of Duty: Black Ops 4.

Call of Duty: Black Ops 4 will be the first game in our history to use a true predictive recoil pattern system. This allows you to constantly make micro-adjustments while aiming and shooting. This means that the gameplay of each weapon is learnable; there’s a path to mastering this, rewarding for new players and veterans alike. This is by far our biggest investment in weapons platform and combat systems that we’ve made, to give you the most rewarding and visceral experience by pushing the state-of-the-art of weapons’ visuals, animations, and sound effects.

Call of Duty

Nadeshot clarifies SBMM argument in Black Ops Cold War rant

Published: 3/Dec/2020 2:10 Updated: 3/Dec/2020 2:15

by Jacob Hale


Update (December 2 – 6:00 PM PT): Nadeshot has since followed up on his Skill-Based Matchmaking rant, addressing how it’s easy to lose your temper while grinding for specific weapon camo challenges.

“SBMM is a topic of discussion that has a lot of nuances,” he said in a December 2 follow-up tweet. “What I really want to clarify once and for all… I don’t have a fear of playing players as good as me. I don’t disagree with the idea of playing against players as good as me. All I’m asking for is that people see the level of skill I’m playing at.”

Obviously, a ranked playlist of sorts has been requested to no end in the community. While the feature has been subtly confirmed, it’s still yet to enter the game. Therefore, the only form of matchmaking is standard public games, which happen to have SBMM cranked all the way up.

“If I’m going up against six starting players in the Call of Duty League, I want a rank to reflect that. I understand why SBMM is a necessity, I just don’t agree with the way it’s presented. Right now it’s ambiguous, you never really know who you’re up against and the level of skill they’re at.”

The original story is as follows.

Skill-based matchmaking has been a major complaint from top Call of Duty players for years now, and 100 Thieves CEO and former pro player Matthew ‘Nadeshot’ Haag has finally snapped, going on a rant against SBMM in the new Black Ops Cold War.

Nadeshot has never made it a secret that he, alongside a huge number of Call of Duty players, is anti-SBMM.

Though the sentiment makes sense — pit players of equal skill against one another — in practice, many players aren’t happy with it and want to see it removed or at least tuned down.

Nadeshot clearly falls into that category, and let his opinion be known during a December 1 stream while playing on the latest edition of Nuketown, Nuketown ‘84.

black ops cold war cartel
Black Ops Cold War has been welcomed with mixed reviews, but SBMM has been a major sticking point.

As you can tell immediately from the scoreline alone and the carnage unfolding around him, the match is an intense one, and he wasn’t impressed.

He said: “It’s time to lower the skill-based matchmaking. This is not fun. I know we want the kids that have never played Call of Duty to be in a safe space, but please stop alienating the people that have been playing your game for over a decade.”

That wasn’t all, though, as Haag continued to complain as he struggled to make much of an impact on the game. “This is not an enjoyable experience,” he said. “Especially trying to get the challenges done on these weapons… Everyone’s got a scorestreak because it’s participation and not skill.”

Both the SBMM and scorestreak complaints have been popular ones for Black Ops Cold War players, and the sentiment seems to be echoed from the top down.

Whether Activision or Treyarch make changes to either issue remains to be seen, but we might not see Nadeshot streaming Black Ops Cold War for too much longer at this rate.