Black Ops Cold War Zombies mode revealed: trailer, details, more - Dexerto
Call of Duty

Black Ops Cold War Zombies mode revealed: trailer, details, more

Published: 30/Sep/2020 18:24 Updated: 30/Sep/2020 20:54

by Tanner Pierce


After weeks of anticipation, the Black Ops Cold War Zombies reveal is finally here and it looks insanely creepy. Here’s everything you need to know about the new story, new characters, new map, and more.

Most people know that a Zombies mode is a mainstay of the Treyarch Call of Duty games. Every single entry since World at War has had one, and it’s safe to say that many fans were looking forward to what the developer had in store for Black Ops Cold War – especially since the story technically ended in Black Ops 4.


Even though it took a few weeks, Black Ops Cold War Zombies was finally revealed on September 30, and it’s looking completely different from its previous entries in the series. According to the developer, this new experience will bring a whole new set of characters alongside a completely original story, while still being faithful to what was previously established in BO4.

Black Ops Cold War Zombies Official Trailer


Black Ops Cold War Zombies puts players in control of a team of characters called Requiem, which is led by the classic character Grigori Weaver from Black Ops 1. The whole story seems like a perfect fusion between a classic Black Ops narrative and a Zombies experience.


In the new story, Requiem team is tasked with investigating an old World War II bunker, filled with “decades-old secrets”. In addition, Treyarch also revealed that another team, led by the Soviets, called Omega Group will be involved with the story in some way, shape, or form.


The base map, called Die Maschine, will feature references to older Zombies maps, including a version of Nacht der Untoten, the original map from World at War. While it’s unclear exactly how big the map is, it seems pretty extensive from the trailer and it should be a while before players have discovered everything it has to offer.

Unfortunately, details on the map itself seem to be scarce but that makes sense, as Treyarch probably wants to save that for the actual release.

Black Ops Cold War is going to be a brand new story, while still being faithful to the ending established in BO4.


Gameplay is where things get a bit different. While the classic, round-based combat is still here, Treyarch is also including a number of new elements in order to keep things fresh. Probably the biggest change is the inclusion of the Exfil.

With this, you can choose to end your current session for the first time ever. You won’t immediately be taken out of the match, however. Instead, you’ll have to face a harder wave of Zombies while attempting to make your way to the helicopter that pulls you out.

Wonder Weapons, like the Ray Gun, will be making their return in Black Ops Cold War Zombies.

Players will also be able to use their own classes that were crafted in the Gunsmith, meaning starting out with a pistol is no longer required. It’s currently unknown how extensive this system will be, as starting with two major weapons with attachments and the works doesn’t sound fair.


Beyond that, you’ll also have new equipment to take advantage of. Not only are Field Upgrades being added to the mode for the first time, but players will also have a new selection of equipment as well, in the form of the War Machine, Sentry Turrets, and even a Chopper Gunner.

Once again, it’ll interesting to see how Treyarch balances these new features, as having the ability to completely decimate a field of Zombies sounds like a ton of fun, but will absolutely require balancing so that it doesn’t feel too easy.


In addition, classic features like perk machines, wall-buys, and Wonder Weapons will be making a comeback. Die Maschine even includes the return of the fan-favorite Juggernog, which was infamously absent in BO4.

All in all, it seems like Black Ops Cold War Zombies is shaping up to be a very interesting experience. While it still maintains the classic Treyarch style, it seems to be changing things up in an interesting way. Here’s hoping it delivers.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun


Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.


The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.


Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.


That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes


  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system




  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed


  • Small reduction to ADS speed for variable zoom scopes