Call of Duty

Black Ops Cold War Zombies crafting table: everything you can make

Published: 17/Nov/2020 18:39 Updated: 17/Nov/2020 19:23

by Tanner Pierce

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Black Ops Cold War’s Zombies mode includes a number of different additions and changes but one of the biggest is the upgrades that have been made to the crafting system, which is now more refined than previous titles. Here’s what you need to know.

With Black Ops Cold War, Treyarch has overhauled the Zombies experience to include a slew of new features, as well as a seemingly brand new storyline. The mode is very different when it comes to its previous entries, while still keeping the same spirit and concepts that fans have loved for years now.

One of the bigger changes to the mode, beyond the exfil function, is the game’s new crafting table feature, which allows players to make everything from grenades and equipment to scorestreaks. Here’s how it works.

Black Ops Cold War Zombies Crafting Table

Activision
The crafting table allows players to get equipment and scorestreaks using salvage.

While crafting tables have appeared in previous Zombies entries in one way, shape, or form, this overhaul in Black Ops Cold War completely changes up how it’s used.

Instead of players having to roam around the map, searching for specific parts, and then returning to the table to build the item, players now collect salvage and random parts from Zombies when they’re killed. The more salvage you have, the better items you’ll be able to build.

For example, 50 pieces of salvage will get you allow you to build a bow, while 250 will get you in control of a Chopper Gunner.

What items are available in the Crafting Table?

Activision
Better items, like the Chopper Gunner, will cost more salvage.

Right now, there seem to be four Tactical items, five Lethal items, and five support items (scorestreaks). Each item can help you in a different way in-game and most are based on items featured in the base Multiplayer mode.

The only exception to that rule is the Monkey Bomb, which obviously returns from previous Treyarch Zombies titles.

  • Tactical
    • Stim shot
    • Stun grenade
    • Decoy grenade
    • Cymbal Monkey (Monkey Bomb)
  • Lethal
    • Tomahawk
    • Frag grenade
    • Semtex grenade
    • Molotov
    • C4
  • Support
    • Combat Bow
    • Sentry Gun
    • War Machine
    • Self-Revive
    • Chopper Gunner

Crafting Table locations in Die Maschine

While Crafting Tables don’t require anything to unlock, they seem to be few and far between on Die Maschine. There’s one in the main spawn room, allowing players quick access to a table in the early game, but the only other table seems to be right outside the underground facility’s automated doors.

This means that if players want to build some equipment, they’ll have to make their way to those two stations. There could be more around the map but right now, those seem to be the only options for players.

Here’s hoping that subsequent maps have more tables and that more items get added to each crafting station.

Call of Duty

Dr Disrespect reveals his main complaint about Black Ops Cold War

Published: 1/Dec/2020 18:29

by Tanner Pierce

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During a recent livestream, Dr Disrespect called out Treyarch for the lack of multiplayer maps in Black Ops Cold War, stating that the game should’ve had 15 maps at minimum at launch.

When Black Ops Cold War first launched, many fans were taken aback by the fact that the game only had 8 multiplayer maps available to players.

Six of them were available in one way, shape, or form during the beta, meaning fans only had two brand new ones to experience for the first time, which annoyed the community, to say the least.

Since then, it’s become a hot talking point in the community and, while the developers did release Nuketown ’84 and plan to release new maps with the start of the first season, the general consensus seems to be that the content released is just simply not enough. Now, Dr Disrespect himself has also shared the same sentiment.

Activision
Black Ops Cold War had eight maps at launch but is now up to nine thanks to the inclusion of Nuketown.

When discussing the game during a recent broadcast, the Two-Time made it clear that he’s a big fan of BOCW’s multiplayer, except for one thing – the number of maps.

“I’m having a good time, Cold War – I like it a lot, the multiplayer,” he said. “Just don’t give me two maps, cmon [David] Vonderhaar. Put 15 in the game, minimum!”

The bit about “two maps” is referring to that fact that the only maps not previously released in the alpha or the beta were Garrison and Checkpoint, which means that there were essentially only two ‘new’ ones reserved for launch.

(starts at 3:42:50 for mobile users)

Afterwards, he says he has a “bag full” of prototypes, referring to map ideas, although he’s definitely joking.

That said, the Doc does have extensive experience designing maps for shooter games, having worked on Advanced Warfare with Sledgehammer Games before releasing ‘The Arena’ in Rogue Company last month.

He may certainly get his wish for “15 maps” soon, as Treyarch have promised a lot of post-launch content in BOCW, starting off with Season 1 on December 10, which is set to introduce several 6v6 maps, along with a flurry of other new things for players to enjoy.