Black Ops Cold War Open Beta patch notes: Control, new weapons, more - Dexerto
Call of Duty

Black Ops Cold War Open Beta patch notes: Control, new weapons, more

Published: 17/Oct/2020 18:28 Updated: 17/Oct/2020 18:54

by Albert Petrosyan

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The Call of Duty: Black Ops Cold War Beta is now open to all players on PS4, Xbox One, and PC, and as part of that, Treyarch have released a fresh set of patch notes detailing all of the latest changes and additions.

Finally, after watching their PS4 counterparts enjoy a whole weekend of the Black Ops Cold War Beta, those on Xbox One and PC who didn’t pre-order the game can now also try out the upcoming title’s testing period.

In addition to making it fully open to everyone, Treyarch also made some more changes and added new content, including a raised level cap, the addition of Control, and other gameplay updates, bug fixes, and stability improvements.

Raised level cap + new weapons, perks, more

Black Ops Cold War Open Beta schedule
Treyarch
The full schedule for the Black Ops Cold War Open Beta weekend.

As had been previously announced, the maximum level players can reach during the Beta has been raised from 31 to 40. This means that a lot more content is now available for users to unlock for their loadouts, including more guns, perks, scorestreaks, wildcards equipment, and Field Upgrades.

As far as the weapons go, the new ones that can now be chosen include the RPD light machine gun, RPG-7 rocket launcher, Magnum pistol, and more. The Quartermaster and Ninja perks are also now available, along with the Air Patrol and Chopper Gunner scorestreaks.

Rounding off this latest wave of new unlockables are the Perk Greed Wilcard, Decoy Grenade, Semtex, and the Jammer Field Upgrade.

Control

Black Ops 4 Cold War Control
Treyarch
Control, which debuted in Black Ops 4, has now been added to the Black Ops Cold War Beta.

Control is a popular 6v6 game mode that originally debuted in Treyarch’s Black Ops 4 and has now been added to the BOCW Beta’s Quick Play selection menu for the remainder of the weekend.

In Control, there are two objectives on the map and teams are assigned to either capture or defend them, with there also being the option to simply wipe out the enemy side’s remaining lives.

Black Ops Cold War Beta October 17 update – patch notes

CONTROL (6v6)

Control joins the Quick Play selection of 6v6 modes today in the Crossplay Open Beta. We’re excited to bring back this Black Ops 4 fan-favorite, where opposing teams fight to capture or defend two objectives on the map or wipe out the other team before running out of lives.

Each team of up to six players has 30 lives distributed among the team, injecting a new layer of strategy for both attacking and defending teams. Jump into Control this weekend on Cartel, Miami, and Moscow, and let us know what you think.

LEVEL CAP INCREASE

All players now have access to the following by reaching level 40:

  • WEAPONS
    • RPD light machine gun
    • RPG-7 launcher
    • Magnum pistol + more
  • PERKS
    • Quartermaster
    • Ninja
  • SCORESTREAKS
    • Air Patrol
    • Chopper Gunner
  • WILDCARD
    • Perk Greed
  • EQUIPMENT
    • Decoy
    • Semtex
  • FIELD UPGRADE
    • Jammer

GAMEPLAY UPDATES

  • Fireteam: Dirty Bomb
    • Reduced the chances that players will join a match already in progress.
    • Reduced the spawn frequency of the Hind.
    • Reduced the drop rates of War Machine and Attack Helicopter Scorestreaks.

STABILITY IMPROVEMENTS

  • Fixed a crash that could occur when players joined a Fireteam: Dirty Bomb match and were assigned an invalid team.
  • Fixed a crash that could occur in Fireteam: Dirty Bomb if a player disconnected while depositing Uranium.
  • Fixed a crash that could occur when killing other players while in a vehicle that was just destroyed.

BUG FIXES

  • Fixed an issue where the Gunsmith button could be missing after selecting a new weapon.

PC

  • Prevented the player’s name from being displayed in the Barracks menu if Real ID was enabled in Battle.net.

Barring any extensions, the Black Ops Cold War Beta is scheduled to end on Monday, October 19 at 10 AM PT / 1 PM ET.

Call of Duty

Black Ops Cold War devs discussing changes to “overpowered” Flak Jacket

Published: 27/Nov/2020 23:23

by Tanner Pierce

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Ever since launch, Black Ops Cold War fans have been complaining about how overpowered the Flak Jacket perk is. Now, after tons of fans have posted videos of them surviving things that they should not have, Treyarch appear to be discussing adjustments.

Flak Jacket, which provides resistance to explosive damage, has been in Call of Duty games for a while now. While the perk has been around since the World at War days, it always provided a marginal resistance to explosive damage, in order to make sure that the game is properly balanced. Now, with Black Ops Cold War, that seems to be very different as players are casually surviving serious explosive damage.

Gamers have been reporting for a while now that the Flak Jacket perk in the game is just too powerful and that it provides too much resistance. With the complaints mounting, it seems like the developers might finally do something about it, as evidenced by a comment on Reddit.

Reddit
Treyarch Community Manager Josh Torres appears to say that there has been a discussion at Treyarch about Flak Jacket.

In a post detailing a change that someone would like made to Flak Jacket, Treyarch Community Manager Josh Torres said that “there was actually a discussion about this yesterday.” Although he didn’t elaborate further, it appears that the team is aware of the issue even if they don’t have a timeline for any changes yet.

This comes after a week of videos from fans detailing just how absurd the perk is. Some of the videos are tame enough, with some people spraying explosives to no avail, while others are more surprising, showing direct impacts on players with RPG’s with negligible impact.

RPG and CIGMA vs. FLAK JACKET from blackopscoldwar

 

Another video, which is appropriately titled “I think Flak Jacket might be a little too strong,” even shows a player with Flak Jacket getting hit by a Cruise Missile (yes, the scorestreak) and surviving, seemingly because of the perk.

Granted, it took out most of his health, but the fact that a scorestreak which is supposed to take out a few players at a time didn’t even take out one with a near-direct hit is borderline shocking.

I think Flak Jacket might be a little too strong from blackopscoldwar

Most fans agree that the perk is broken, with one person on Reddit flat out saying that it is “overpowered.” Another commenter in a different post called it “the most OP perk in COD history,” which is a bold claim to make considering the controversial One Man Army perk existed back in the day.

Regardless, it seems like the community is hoping for a major overhaul of the perk. It’s hard to defend being able to survive a direct impact from an RPG, so Treyarch appear to be looking for solutions.