Call of Duty

Black Ops Cold War Jan 7 patch notes: New playlists, gun nerfs, and bug fixes

Published: 7/Jan/2021 21:14 Updated: 7/Jan/2021 22:52

by Tanner Pierce

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Treyarch have released the first major new patch of the New Year for Call of Duty: Black Ops Cold War, which brings a bunch of new playlists and modes to the game’s multiplayer offerings, as well as fixes a few bugs that have been affecting the game.

If you were wondering when the first Black Ops Cold War update of the New Year would be released then wonder no more. A new patch has hit all systems and it adds a few new pieces of content for fans to sink their teeth into before the mid-season update hits the game on January 14.

This time around, fans will be able to try out three new variations of previously released game modes, while also enjoying a slew of bug and stability fixes across both modes of the game. Here are the most important parts of the update that you need to know about.

Important changes in January 7 BOCW update

Activision
Black Ops Cold War players will be able to jump into Raid + Crossroads Strike 24/7.

Of the most important features in the new update, fans will be most intrigued by a few new playlists and game modes. The first is Raid + Crossroads Strike 24/7 playlist, which allows for TDM, Hardpoint, Kill Confirmed, and Domination on both of the aforementioned maps.

In addition, Fireteam Dirty Bomb Duos has also been added, which is basically a two-player, 10-team version of the large scale game mode, as well as Gunfight Blueprints, returning from Modern Warfare (2019), which basically gives players different blueprints of weapons that they spawn in with.

A slew of bugs also got fixed in the game, including some affecting Daily Challenges. It’s not the major overhaul of challenges that some fans were hoping for, but it still fixes some major glitches with them, including one that just simply stops new ones from appearing.

There were, of course, some more nitpicky changes as well, mostly affecting Dead Ops Arcade 3, some map exploits in Zombies, the previously announced Warzone weapon buffs and some Scorestreaks in Multiplayer. All in all, it seems like a bit of a small bug, but still noteworthy, especially considering it’s one of the last before the mid-season update.

Of course, that’s not all that got changed, and you can check out Treyarch’s full patch notes below:

GLOBAL

Daily Challenges

  • Addressed an issue that could prevent new Daily Challenges from appearing.
  • Addressed issues preventing the following Daily Challenges from tracking properly:
    • “Team Deathmatch Challenger”
    • “Hardcore Challenger”
    • “Hardcore Champion”

Season Challenges

  • Addressed an issue that could prevent progress from tracking for the “Mass Casualties” Challenge when using a Cruise Missile.

MULTIPLAYER

Featured Playlists

  • Raid + Crossroads Strike 24/7 [NEW]
    • Includes TDM, Domination, Kill Confirmed, and Hardpoint on Raid and Crossroads Strike.
    • Hardcore version also available in Quick Play.
  • Gunfight Blueprints [NEW]
    • 2v2 Gunfight matches using new randomized Weapon Blueprint-based loadouts.
  • Fireteam: Dirty Bomb Duos [NEW]
    • Fireteam: Dirty Bomb played with 20 players (10 teams of Duos).
  • Nuketown 24/7 [UPDATED]
    • Nuketown ’84 Holiday replaced with Nuketown ’84.
  • Face Off
  • Prop Hunt
  • Fireteam: Dirty Bomb

Modes

  • Gunfight
    • Added extra models and collision to prevent being able to kill enemies at their spawn in Game Show at the start of a match.
  • Combined Arms
    • Adjusted time in Combined Arms: Assault when a zone is captured.

Scorestreaks

  • H.A.R.P.
    • Addressed an issue in Hardcore modes where Spy Planes exiting the map could override the mini-map being active, even if a H.A.R.P. was still active.
  • Care Package
    • Fixed a rare crash that could occur when calling in a Holiday Care Package.

Operator Missions

  • Adjusted XP values for Operator Missions.

ZOMBIES

Stability

  • Added various stability fixes.

Gameplay

  • Closed various map exploit areas.
  • Addressed an issue that prevented the Ammo Mod from appearing on the player’s weapon immediately after using the Pack-a-Punch.

Dead Ops Arcade 3

  • Addressed an issue where the player could load into Dead Ops Arcade with the wrong Operator Skin.
  • Addressed an issue where the player could be downed by walking underneath a spike trap.
  • Addressed different effect issues occurring when transitioning from solo play.
  • Addressed various particle effect issues.

Onslaught (PS4/PS5)

  • Addressed an issue where a player could lose their Bronze chalice after a private match.

And from Raven Software:

WARZONE

Featured Playlists

  • Verdansk
    • Verdansk Quads – 152 Players
    • Trios – 150 Players
    • Duos – 150 Players
    • Solos – 150 Players
    • Plunder Quads – 100 Players
  • Rebirth Island
    • Resurgence Trios – 45 Players
    • Mini Royale Duos – 40 Players

Weapons

  • DMR 14
    • Reduced headshot damage.
    • Increased recoil.
  • Type 63
    • Reduced headshot damage.
    • Increased recoil.
  • Mac-10
    • Decreased headshot damage multiplier.
  • Handgun Charlie (Akimbo Only)
    • Decreased damage range.
    • Increased hip-fire spread.
Call of Duty

3 tips to help you survive Black Ops Cold War’s new Zombies Cranked mode

Published: 15/Jan/2021 23:40

by Tanner Pierce

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With the release of Black Ops Cold War’s mid-season update, Treyarch has added Cranked into the game’s Zombies mode – and it’s pretty different from the standard version, requiring some completely separate strategies. 

While Cranked in Call of Duty games is nothing new, having debuted all the way back in 2013’s Ghosts, what is different is a Zombies version of the mode, which was just added to Black Ops Cold War during the game’s midseason update.

The concept is simple: You’re given a timer, and when that timer reaches 0, you explode and die. With each kill, however, your timer resets, giving you more time to keep on grinding. It’s an incredibly fast-paced mode in normal multiplayer, and the Zombies version is even more hectic – but there are some tips you can utilize to help you survive longer.

Pace out your kills

Activision
Pacing out your kills in Cranked is important due to the fact that you only need one kill to reset your timer.

In standard Cranked, players are usually scrambling to get kills. In a 5v5 or 6v6, it makes sense, considering there’s only a limited amount of potential targets, and if you can’t find anyone, you’ll die easily due to the timer running out.

With BOCW Zombies Cranked, the opposite is true. There’s always an abundance of enemies and, while it’s not impossible to run out of targets, generally speaking, they’ll keep on spawning (there’s not even a break in-between rounds).

Because of this, there’s no need to be mowing down Zombies as one does in the normal mode. Instead, if you’re feeling overwhelmed (or if you want to get something done like Pack-A-Punching your weapon), try running away from the enemies for a while to get your bearings.

Remember, all it takes is one kill to reset your timer. If you find it running out, just look behind you at the horde you’ve surely amounted, kill one Zombie, and then move along with your business. Wasting your time mowing down each and every zombie can cost you your game.

With all that being said, don’t think you can run away from the Zombies with no problem; if you get too far away, you’ll find yourself struggling for kills, so it’s best if you stay nearby.

Use fast-reloading weapons and attachments

Activision
You’ll want to use weapons that can be reloaded quickly in Cranked.

In normal Zombies, using a LMG is sort of required during late-game conflicts, as it allows you to mow down Zombies with greater power. In Cranked, speed is king, so it might be better to use something smaller like an SMG.

Reloading fast is essential in Cranked, as you can easily become overrun. Even though it does have a lot of power, you don’t want to waste your time on the horrendously slow reload time found on LMGs. If you want an even faster reload time, you could even throw a fast-mag onto your SMG, and get it done even quicker.

In addition, SMGs have the added benefit of allowing you to run faster, meaning you’ll be able to evade Zombies even better than you would before.

Always go for the Timer Freeze power up

Activision
Remembering these tips can be the difference between surviving or dying early on.

Treyarch has implemented a brand new power-up that’s exclusive to the Cranked game mode: Timer Freeze. With this, players will be able to stop their countdown timer for around 15 seconds or so, giving them a breather.

While this might seem obvious to point out, you’ll want to go for those as much as possible. Getting one at the start of your game is not too important, but it’s especially critical when you get into the late game.

As the mode goes on, your timer will get shorter and shorter, meaning every break you get becomes more and more important. Having that 15 second breather seems like an eternity once you get it, so missing out on one can hurt you a lot – sometimes costing you your life.

While Cranked is incredibly fast-paced, it’s really not that bad if you know what you’re doing. If you remember these tips, you shouldn’t have as much of a problem.