Black Ops Cold War features new VIP mode: gameplay & details - Dexerto
Call of Duty

Black Ops Cold War features new VIP mode: gameplay & details

Published: 9/Sep/2020 19:21

by Tanner Pierce

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During the Black Ops Cold War multiplayer reveal, fans got a look at a brand new mode coming to the franchise called VIP Escort, which is a version of classic escort gameplay. Here’s what you need to know.

Every Call of Duty game has its namestays when it comes to modes. When a new entry gets announced, you can pretty much expect that classic modes like Team Deathmatch, Domination, Search and Destroy, and others will all make an appearance.

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That being said, every COD game pretty tries something new when it comes to playlists, for better or for worse. Black Ops 4, for example, introduced Control, while Modern Warfare introduced new iterations on Ground War. Black Ops Cold War is no different in this regard.

Activision
VIP Escort tasks one team with bringing a VIP to a special zone, while the other team is attempting to take them out.

One of the brand new modes debuting in Black Ops Cold War is called VIP Escort. The mode itself is pretty simple, however, despite that simplicity, it’s sure to intrigue fans when they get their hands on it.

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The mode is a version of classic “escort” game modes with a bit of a twist. One team of attackers is tasked with escorting a VIP, which is a random player every round, to a zone, while the other team is tasked with taking out the VIP. If they do, the round will immediately end. The first team that clutches four rounds, wins the game.

If that all sounds a bit confusing, not to worry, as there’s gameplay from the mode in order to give players a good look at everything it has to offer.

As expected, teams will rotate between attackers and defenders, so the match isn’t one-sided. On top of that, scorestreaks will be completely disabled for normal team members, so won’t have to worry about large streaks ruining the experience.

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In addition, when players get shot, they won’t immediately die. Instead, you’ll go “down” similarly to going knocked in Warzone. Players can then, of course, be revived by teammates.

Custom classes are allowed in this mode for normal players. If you’re the VIP, you won’t have such luxuries. Instead, you’ll be forced to use a pistol, smoke grenades, frags, and a Spy Plane, so you may want to brush up on your hangun skills if you want to play this mode.

All in all, it seems like a fun mode and it’ll be interesting to see how fans react to it.

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Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes