Black Ops 6 Season 1 Reloaded update patch notes: New weapons, maps & stick sensitivity changes

Liam Mackay
black ops 6 player on hacienda map

Black Ops 6 gets another new batch of content with the Season 1 Reloaded update, bringing new weapons, Perks, and the CODMAS event.

Season 1 is in full swing with a new Battle Pass and weapons to unlock, but as always, you can expect another major update ahead of Season 2. here’s everything we know about the mid-season update, including the new weapons, maps, and the holiday event.

Global

Black Ops 6 player using player as human shield

Here are the complete patch notes.

Camos

  • CDL, Ranked Play, and Incentive Camos can now be equipped to any Weapon, regardless of whether all 9 Military Camos have been unlocked for that Weapon in one mode 

Settings

  • Controllers
    • Stick Sensitivity
      • The controller stick sensitivity sliders system changed from a 1-20 scale to a 0.10-4.00. This will give players finer control over their sensitivity values and more transparency on the effect of their changes. Previously set sensitivity settings will be maintained

Multiplayer

Maps

  • New
    • Hacienda (6v6)
    • Racket (2v2, 6v6)
    • Nuketown Holiday (6v6)
  • Adjustments
    • Lowtown
      • Addressed an issue where players could get outside of the intended playspace.
    • Protocol
      • Adjusted Search & Destroy A Bombsite location

Modes

  • Adjustments
    • Hardpoint
      • Resolved an issue where zone markers could sometimes disappear when contesting a hardpoint location.
    • CDL Modes (CDL Hardpoint, CDL Search and Destroy, CDL Control)
      • Dynamic Map Elements are now disabled by default in CDL game modes.
        • Secret paths (Skyline bookcase, Hacienda panic room) will be open by default.

Weapons  

We will be releasing a large weapon balancing patch shortly after the launch of Season 1 Reloaded. The patch will address some common pieces of community feedback that we have been seeing. Here are just a few of the high level changes, with detailed notes coming later.

  • Headshot damage improvements on full-auto weapons
  • Full removal of idle sway at the start of ADS on Sniper Rifles
  • Reductions to visual recoil, sway, and bob

Gunsmith  

  • Addressed an issue that displayed incorrect movement speed values on some weapons in Detailed Weapon Stats.

Theater Mode

  • Addressed an issue where HUD effects from a previously spectated player would be shown when in Free Cam in Theater.
  • Addressed an issue where the Hellstorm intro would not be displayed in Theater.
  • Addressed an issue where Free Cam would zoom in and out if the last spectated player is ADS.
  • Addressed an issue where Smoke Grenade VFX were not properly displayed in Theater.
  • Addressed an issue where a black screen would be present when viewing a file in Theater.
  • Addressed a crash that could occur when attempting to open a Theater file when another has already been opened.
  • Free Cam movement bindings for up/down on controllers have been adjusted to L1/R1.

Perks  

  • Recon Combat Specialty bonus of the HUD edge indicator will now only display when an enemy is ADS
  • Improved Auto-Ping from Tracker in Free For All modes.

Equipment  

  • Resolve an issue where flash and concussion assists could be awarded when hitting teammates in modes with friendly fire enabled

Scorestreaks 

  • Addressed issues where static overlays from various Scorestreaks could persist in the Winner’s Circle.
  • Sentry Turret will now target enemies in last stand.
  • Resolved an issue where players firing an unsuppressed weapon with the Ghost perk equipped could be seen by an enemy Scout Pulse.
  • Addressed an issue where the Archangel Launcher and Hand Cannon would be stowed when performing a high mantle.
  • Addressed an issue where the player would be unable to use a second Archangel Launcher in one life when obtained by points and a Care Package.

Lobby Vote

  • Fixed an issue with the Classified vote option that was causing it to frequently select the same map(s) in some playlists. The Classified vote option will now randomly select one of the map (or mode) selections not shown in the 2 visible Lobby Vote options.

UI 

  • Social
    • Addressed an issue where friends were not showing online when resuming from sleep on consoles.
    • Addressed an issue where offline players could show as Online Friends in Social.

Challenges

  • Calling Card Challenges
    • Fixed an issue that was preventing the “Merciless Killer” Challenge from progressing if any of the 10 Kills required were achieved with a Scorestreak Weapon (Archangel Launcher or Hand Cannon) 
  • Daily Challenges
    • Reduced the amount of progress needed to complete various Multiplayer Daily Challenges
  • Camo Challenges
    • Launcher Gold & Dark Spine Camo Challenges now also award progress when destroying enemy Equipment and Field Upgrades in one match, in addition to destroying enemy Scorestreaks
    • Addressed an issue where the final kill of the match was  final kills of a match were not consistently being counted toward Camo Challenges.

Ranked Play

  • New
    • Updated Restrictions
      • The following items are now restricted in Ranked Play to match the latest CDL pro GAs:
        • Assault Rifles:
          • Krig
          • Model L
          • XM4
        • SMGs
          • Saug
        • Snipers
          • All Snipers (All Modes)
      • Attachments:
        • All Assault Rifle and SMG Magazine Attachments
      • Equipment:
        • Smoke Grenades (All Modes)
          • Players who have the above items equipped to their Ranked Play Loadouts will want to manually swap them out for unrestricted items and Attachments. If players select a Loadout with restricted content the restricted items will be automatically removed when the player spawns in-game.
    • Hacienda
      • With the return of the competitive staple Hacienda in Season 01 Reloaded, the map will be added to the Ranked map pool for all 3 Ranked modes prior to it being added to the official CDL map pool later in December:
        • Hacienda Hardpoint
        • Hacienda Control
        • Hacienda Search & Destroy 
      • Rewind Control will be removed with the addition of Hacienda Control
    • Ranked Play Bug Fixes
      • Fixed an issue that was preventing SR Loss Forgiveness from applying correctly after the player’s first Loss of the Day 
    • CDL Modes Update (CDL Hardpoint, CDL Search and Destroy, CDL Control)
      • Dynamic Map Elements are now disabled by default in CDL game modes.
        • Secret paths (Skyline bookcase, Hacienda panic room) will be open by default

New weapons

  • Maelstrom Shotgun
  • AMR Mod 4 Sniper Rifle
  • Cleaver Melee Weapon

The three new weapons arriving in Black Ops 6’s mid-season update are all unlocked through in-game events, but we don’t know what they’ll involve yet.

The Maelstrom is a fully automatic Shotgun set to dominate close-quarters but falls short at longer ranges. Although it has low damage per shot, its high fire rate should more than make up for it.

The Barret .50 Cal sniper also returns, now called the AMR Mod 4, promising a “one-shot kill to torso, arms, hands, and upper legs.” Although semi-automatic, it has a slow fire rate and very high recoil, but is set to dominate within 100 meters.

Finally, the Cleaver shouldn’t have any impact on the meta but will be another option for your dedicated melee slot.

New maps

  • Hacienda (6v6)
  • Racket (2v2, 6v6)
  • Nuketown Holiday (6v6)

Black Ops 4’s Hacienda gets the remaster treatment in Season 1 Reloaded, taking players back to the vineyard map last seen in 2018’s release. Racket is the latest Strike map, seeing players duke it out in an underground bank vault.

Nuketown also gets a festive overhaul for the holidays, with snow on the ground, snowmen, Christmas lights, and more. The devs said they’ll also “be adding a little something to the original Nuketown map with this update… and maybe even to the Warhead Strike map, too.”

Perk & Wilcard

  • Shrapnel Radar Perk
  • High Roller Wildcard

The Shrapnel Radar Perk falls under the Recon type and highlights any enemy hit by your Tacticals, Lethals, and Field Upgrades on your minimap. And also arriving in Black Ops 6 Season 1 Reloaded, the High Roller Wildcard lets you equip a fourth Scorestreak to earn during a match.

CODMAS event returns

Festive version of Nuketown

Here are the limited-time game modes included in the mid-season update

  • Ran-Snack: (Grab cookies from the rotating crate, fallen Operators, and by breaching the enemy’s cookie box and taking the goods back to your own. In honor of the season of giving, your Operator also earns buffs for depositing cookies, including a speed boost, faster reload, and faster health regen. The first team to reach the Score Limit or have the best score when the Time Limit expires wins.)
  • Infectious: (Even the undead are getting into the holiday spirit as zombies and fallen Operators don festive clothing in this festive twist on the fan-favorite Infected mode.)

In both of the game modes, snow will be piled around the map that players can pick up and throw at enemies for one-shot elimination.

For more information you can check out the best loadouts to use in Black Ops 6 Ranked Play and the best controller and PC settings.