Black Ops 4 player creates ultimate damage guide for EVERY weapon in Blackout - range, TTK, armor, head/body shots, and more - Dexerto
Call of Duty

Black Ops 4 player creates ultimate damage guide for EVERY weapon in Blackout – range, TTK, armor, head/body shots, and more

Published: 28/Dec/2018 1:01 Updated: 7/Oct/2020 17:32

by Albert Petrosyan


Creating weapon guides for Call of Duty: Black Ops 4’s Blackout battle royale mode seems to be turning into a trend, and the latest guide offers a lot of in-depth information.

Reddit user ‘relaxitsjustagame‘ has posted a full damage guide online the profiles the potential for all of the ballistic weapons that can be found in Blackout, which include six assault rifles, six submachine guns, three tactical rifles, three light machine guns, four sniper rifles, three pistols, and two shotguns.

The guide includes as much detail about each weapon as one would need, including bullets per second, body and head damage, the minimum and maximum bullets to kill, the min and max time to kill, and more.

The in-depth guide takes a close look at how much damage each of these weapons can cause at four different ranges – base, 50 meters, 100 meters, and 200 meters, as well as depending on whether the player has 150 HP or 200.

Because the information collected is so extensive, the player had no choice but to present the guide as a spreadsheet online, which can be accessed by clicking the link below:

Blackout weapon damage guide (Range, TTK, Armor, Trauma, Body/Head, etc)

There are a lot of weapons in Blackout, and knowing which one to use is harder than it seems.

Based on the information he collected for his guide, the player also provided a list of advice for those who may be unsure as to which weapons to pick up and use at different points of a Blackout match.

According to him, players should always look to have an Auger DMR or ABR 223 tactical rifle in their inventory from mid to late game, while the SG12 shotgun is a strong option in early game, especially at locations which offer a lot of close range encounters.

Speaking of close range, he advises players who prefer closer gunfights rather than super long range once to use one of either the Spitfire, SAUG, Auger, ABR, or Swordfish, as all those perform well within 50m.

Drif0rThe ABR 223 tactical rifle is very versatile and performs very well at distances under 50m.

As for assault rifles, he prefers the KN-57 for engagements at distances under 100m, while the Rampart 17 and the VAPR-XKG are good for over 100m.

However, according to his guide, the best AR to use is the new SWAT RFT, which offers the most reward for getting headshots in most scenarios.

From the selection of sniper rifles, he prefers the Outlaw due to its RPM (rounds per minute) and its overall effectiveness against enemies, barring those sporting Trauma Kits.

DeviousMarineHDThe newly released SWAT RFT has quickly become the go-to AR for many players in Blackout.

This extensive damage guide has come a day after another Reddit user, ‘SonnyBeVapin,’ posted an infographic that took a look at the damage profile of each of the six ARs in Blackout.

Both guides offer very in-depth information about the weapons in Blackout and players who go through them will likely have a better grasp of what they should and shouldn’t during the various phases of each match.

Call of Duty

Black Ops Cold War weapons & perks changes revealed for Zombies

Published: 31/Oct/2020 0:23

by Tanner Pierce


After revealing Black Ops Cold War’s Zombies mode back in September, Treyarch has now done a deep dive into all the changes coming to the mode. It seems like, in some regards, it’s going to be a completely different experience this time around.

If you’re excited about Black Ops Cold War’s iteration of Zombies but are hungry for more details, then you’ll be happy to know that Treyarch just delivered.

Thanks to a new blog post, the developer has given fans a deep dive into all the new changes coming to the game. While the developer ended up confirming a number of different features that previously leaked a few days back, they also revealed some wholly new information.

New perks for Zombies

While the developer officially confirmed the six perks that will be available at launch, including the exact statistics they will change, more will be announced when new maps get added to the game, in true Treyarch fashion.

The ones currently implemented, however, are sure to please longtime fans.

  • Jugger-Nog: 50% increase in health
  • Quick Revive: 50% increase in health regen speed
  • Speed Cola: 15% increase in reload speed
  • Stamin-Up: Increase in sprinting speed (percentage unclear)
  • Deadshot Daquri: ADS automatically moves sights to enemy weak spot (aim-assist)
  • Elemental Pop: Every bullet has a chance to apply random Ammo Mod effect

Black Ops Cold War Zombies weapons and scorestreaks

While weapon rarities isn’t new information for Black Ops Cold War Zombies, as it was previously announced by Treyarch during the initial reveal, the developer has finally gone into more detail about what it all means.

Like Warzone, each weapon that you pull from the wall or Mystery Box will be a certain weapon: Common, Uncommon, Rare, Epic, and Legendary. As expected, the higher the weapon rarity, the higher damage it deals and the more attachments it’ll have.

In addition, the mystery box will now contain scorestreaks on top of that, which was easily one of the coolest part of the original reveal trailer.

  • Combat Bow
  • Sentry Turret
  • War Machine
  • Chopper Gunner
  • Self-Revive

Right now, it’s unclear if the only way that players will be able to get their hands on these valuable items will be through the Mystery Box, although previous leaks have indicated that Zombies will also be able to drop them.

All weapons in Black Ops Cold War, including the ones pulled from Mystery Boxes, have rarities.

New Exfil feature

The final feature that Treyarch revealed new details about was the new Exfil feature, which allows players to end their match before they die. According to the devs, you’ll only be able to do this from Round 10 onwards.

That being said, if you’re able to reach the extraction point within the time allotted, you’ll receive extra XP, as well as some Raw Aetherium Crystals, which can be used to upgrade your weapons.

All of this, combined with all the leaks we know including the armor changes, the upgrade system, and the salvage system, which have now all been confirmed by Treyarch, makes it seem like this year’s iteration is going to be wild.