Black Ops 4 July 23 update patch notes - Reaver crossbow nerf, Hot Pursuit update and more - Dexerto
Call of Duty

Black Ops 4 July 23 update patch notes – Reaver crossbow nerf, Hot Pursuit update and more

Published: 23/Jul/2019 22:41 Updated: 24/Jul/2019 0:21

by Albert Petrosyan

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A new update has gone live on July 23 for Call of Duty: Black Ops 4, and we’re here to make sure you’re caught up on all of the details. 

Treyarch’s latest update for Black Ops 4 is now live, and it includes some new content, changes, and maintenance for Multiplayer, Zombies, and Blackout battle royale.

Below, you can find a full breakdown for everything that’s in this update, including the full patch notes. 

Multiplayer

The new Reaver C86 DLC weapon, commonly referred to as the crossbow, now inflicts less damage against non-players, after footage began surfacing showing the gun destroying scorestreaks and the robot in Safeguard mode in just a few bullets.

Additionally, an issue causing the Recon’s Vision Pulse to end early when enemy players spawned in has now been fixed. 

TreyarchThe Reaver C86 now does less damage to non-players.

Blackout battle royale

The biggest news for Blackout is that the fan-favorite Hot Pursuit Limited Time Mode has returned, after recently being rotated out of the available playlists.

The popular LTM features Police Vehicles and Muscle Cars, both of which have special abilities that give players an advantage, but also an increased risk of being spotted on the map.

The July 23 update also updated the Reaper’s Outfit Mission unlock screen to include corrected text.

TreyarchThe popular Hot Pursuit LTM is now back in Blackout!

Zombies

The July 23 update did not include much for the Zombies mode, as it implemented fixes for a couple of crashes, as well as some general stability improvements. 


You can catch up on the entire patch notes for Black Ops 4’s July 23 update below:

Today’s maintenance update delivers the return of Hot Pursuit to Blackout on all platforms, as well as fixes and adjustments in all modes. We’ve reduced the Reaver C86’s damage against non-players (we see you, Safeguardians), implemented a fix for Vision Pulse occasionally ending prematurely when enemy players spawned in during the pulse, and closed an exploit where players could pick up their weapon after quickly respawning with a different class in Multiplayer.

Deathmatch Domination also returns on consoles and Arms Race Team Deathmatch comes to PC in MP with today’s Featured Playlist updates, along with the debut of Hot Pursuit on Blackout’s post-apocalyptic main map this week. See below for all the details in what’s new in all modes:

MULTIPLAYER

  • Weapons
    • Reaver C86
      • Reaver C86 now inflicts less damage against non-players.
  • Specialists
    • Recon
      • Addressed an issue that could sometimes cause Recon’s Vision Pulse to end prematurely when enemy players spawned in.
  • Miscellaneous
    • Closed an exploit that allowed players to pick up their gun after spawning with a new Specialist or dying by suicide.
  • Featured Playlists (July 23-30)
    • PS4/Xbox One
      • Bolt-Action Barebones
      • Sticks and Stones
      • Barebones Deathmatch Moshpit
      • Mercenary Objective Moshpit
      • Deathmatch Domination
    • PC
      • Quickplay
      • Barebones Deathmatch Moshpit
      • Sticks and Stones
      • Arms Race Team Deathmatch

BLACKOUT

  • Miscellaneous
    • Addressed an issue that could sometimes cause players to be locked out of Stashes.
    • Updated Reaper’s Outfit Mission unlock screen with corrected text.
  • Featured Playlists (July 23-30)
    • PS4/Xbox One
      • Alcatraz Horde
      • Hot Pursuit
      • Quads
      • Duos
      • Solo
    • PC
      • Quickplay
      • Alcatraz Horde
      • Hot Pursuit
      • Quads

ZOMBIES

  • Stability
    • “Alpha Omega”
      • Fixed a crash that could occur when melee attacking a mannequin with the Ray Gun MKII-V equipped.
      • Fixed a crash that could occur when entering Insanity Mode with Ray Gun MKII variants equipped.
      • General stability improvements.
Call of Duty

Warzone devs confirm secret nerfs to Cold War suppressors will be reverted

Published: 25/Feb/2021 21:47 Updated: 25/Feb/2021 21:56

by Theo Salaun

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Fans of Call of Duty: Warzone will be pleased to know that Season 2’s secret nerfs to the Agency Suppressor and other Black Ops Cold War silencers will be reverted very soon.

As soon as the clock hit zero, tons of Warzone players eagerly logged on for some late-night, Season 2 action. Intrigued by a mysterious ghost ship, an assortment of zombies, new ground loot and two brand-new guns… players became surprised by an unsavory change: weaker Cold War guns.

While the Agency Suppressor was originally weak at range, then buffed to fit in line with Modern Warfare’s Monolithic Suppressor, the attachment’s strength appeared to have been weakened in Season 2.

Murmurings spread around the community quickly, with content creator JGOD then confirming what many had begun suspecting — the Agency Suppressor actually hurts your bullet velocity (again). Fortunately, devs have quickly responded and confirmed that this will be reverted.

As JGOD explores in his video, the new update does ensure that in-game descriptions of attachment values are actually reflective of what they do in the game. So attachments that claim to help bullet velocity will actually do so, which was not the case in the past.

The downside, though, is that this means that the hidden buffs to the Agency Suppressor’s bullet velocity (as seen with the FFAR 1) are now reflective of the attachment information. So, as the game says, bullet velocity is now nerfed.

An immediate detriment, the Monolithic Suppressor was considered the go-to Warzone attachment because velocity buffs ensured players could be more effective at hitting shots on the large map. By reverting the buffs to make the Agency Suppressor similar to Monolithic, the update effectively nerfs all ranged Cold War guns.

As Raven Software tweeted within a day of the new update going live, Agency, Gru and Wrapped Suppressors will be reverted “to their former glory in the next hotfix.” 

This likely means that, in line with the Monolithic Suppressor, these suppressors will enjoy a bullet velocity buff — making them more effective at range and much more viable. 

While it may be frustrating for fans to know that these buffs and nerfs aren’t reflected in the patch notes, one can only hope that the new emphasis on transparency in the in-game attachment descriptions will be reflected in the new hot fix. That could be a huge help, as fans will no longer need to test things out themselves to figure out what attachments truly do.