Black Ops 4 July 10 update patch notes - Blackout changes, new League Play restrictions, and more - Dexerto
Call of Duty

Black Ops 4 July 10 update patch notes – Blackout changes, new League Play restrictions, and more

Published: 10/Jul/2019 23:37 Updated: 10/Jul/2019 23:42

by Albert Petrosyan

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Call of Duty developers Treyarch have released another update for Black Ops 4 on July 10, and we’re here to make sure you’re caught up on the details. 

With Operation Apocalypse Z finally launching in Black Ops 4, at least on the PlayStation 4, Treyarch have followed it up with a game settings update addressing some of the minor aspects of the game. 

Although not nearly as big as the update the went live a day before, the July 10 patch still implemented some changes in Multiplayer, Zombies, and Blackout battle royale, the full details of which can be seen below. 

Changes in Blackout

Today’s update disabled the Reaper as a playable character in Blackout, citing an issue that was “preventing Reaper’s footstep audio from playing properly.” The Reaper will be made available when next week’s update goes live, which is set to include a fix.

In addition, several issues were fixed in the Alcatraz mode, as well as making Alistair’s Folly available in Mystery Boxes and preventing the Hawk from being used to block the Warden’s movements. 

New League Play restrictions

The launch of Operation Apocalypse Z introduced two new weapons in Multiplayer – the Reaver C86 crossbow and Backhander melee weapon.

The July 10 patch has now restricted both weapons from the World League Hub, meaning that they can no longer be used in League Play matches. 

TreyarchThe new Reaver C86 crossbow is no longer available to use in Black Ops 4 League Play.

‘Alpha Omega’ Zombies map fixes

The launch of the highly-anticipated Alpha Omega Zombies map did not come without its fair share of issues and bugs. 

A large chunk of the major issues were addressed in the July 10 update, including crashes that would occur as players reached specific points in the story-line. 


The full patch notes for the July 10 game settings update is available below, as provided by Treyarch on Reddit. Keep in mind that this update is only available on the PS4, since Apocalypse Z won’t be launching on the Xbox One and PC until next week. 

BLACKOUT

  • Characters
    • Temporarily suspended Reaper from character selection due to an issue preventing footstep audio from playing properly.
    • David Mason will now be available to players who unlocked him previously.
  • Alcatraz
    • Alistair’s Folly can now be found in Mystery Boxes.
    • Hawk can no longer be used to block the Warden’s movements.
  • Weapons
    • Brought the sway on the Locus in line with other sniper rifles.

ZOMBIES

  • “Alpha Omega”
    • Gameplay
      • Addressed an issue that prevented users from entering codes for Rushmore.
    • Stability
      • Fixed a crash that could occur when players triggered the Main Quest boss fight when a Side Quest was still active.
      • Fixed a crash that could occur while fighting Nova Bombers that had recently teleported.
      • Fixed a crash that could occur when a player disconnected as the Trophy for surviving 20 rounds popped up.
      • Fixed a crash that could occur when a player died or disconnected immediately after activating Blood Wolf Bite.
      • Additional general stability fixes.
    • Miscellaneous
      • Added missing image for Vendetta MKII in the Armory.

MULTIPLAYER

  • Game Modes
    • Bolt-Action Barebones
      • Restricted new non-sniper rifle weapons from gameplay.
    • Create-a-Class
      • Added missing images to the Argus Diamond Camo unlock notification.

WORLD LEAGUE HUB

  • Weapons
    • Restricted the Reaver C86 from World League matches.

GLOBAL

  • Personalization
    • Added animated Master Calling Cards for Operation Apocalypse Z.
    • Resolved an issue that could cause a crash after unwrapping the Weaponized 115 Reactive Camo in-game.
  • Black Market
    • Addressed an issue that caused some images in the Black Market to appear stretched.
Call of Duty

Black Ops Cold War Zombies leak reveals new Pack-A-Punch, armor, more

Published: 29/Oct/2020 2:20 Updated: 29/Oct/2020 2:23

by Brad Norton

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A huge collection of Black Ops Cold War Zombies leaks has seemingly revealed a ton of key details for the upcoming mode, including new weapons, Perks, armor, and plenty of additional features. 

Zombies in Call of Duty has been around since World at War released in 2008. The round-based mode has been a staple in Treyarch games ever since and the upcoming Black Ops Cold War is no different.

The iconic mode is returning in a big way. Not only will new features be on display on a new map, but players will be able to join up with friends across all platforms for the first time ever. There’s a ton to look forward to, but before the November 13 launch, a wide array of details have already leaked out online.

From brand-new features in the latest iteration, to the surprise inclusion of armor, and even a new spin on Pack-A-Punch, there’s plenty to digest. Here’s an overview of all the key information from the new leaks.

Armor coming to Zombies in Black Ops Cold War

Warzone armor
Activision
Warzone’s armor system appears to be making its way to Zombies in Black Ops Cold War

In a first for the series, armor is reportedly making its way to the Zombies experience. Similar to how it functions in Warzone, players will be able to equip three armor plates at once. Additionally, this armor can then be upgraded at brand new ‘armor stations’ around the map. 

This means that teams will be able to boost their health greater than ever before.

In previous iterations, Juggernog was the main source of health buffs. However, with full armor and Juggernog in Black Ops Cold War, players can allegedly survive “10 hits from a Zombie.”

Perks in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
Many of the fan-favorites are back, but a new Perk is also on the way in Black Ops Cold War.

While previous leaks outlined which perks to expect in the newly revamped Zombies mode, a few new details have slipped through the cracks. There is one new Perk-a-cola in the game and it’s referred to as ‘Elemental Pop.’

This unique perk will activate an Ammo Mod at random. You may be wondering what an Ammo Mod even is, that’s because these are entirely new with Black Ops Cold War as well. There are four Ammo Mods in total and chugging this new perk will randomly give out one at a time.

Below is a list of all four and how they function:

  • Cyrofreeze – Frost damage and slows enemies.
  • Dead Wire – Electric damage and stuns enemies.
  • Napalm Blast – Fire damage and burns Zombies.
  • Brain Rot – Turns a Zombie to an ally.
Black Ops Cold War Zombies gameplay
Activision
Elemental Pop is set to change your weapons in exciting new ways.

One of these effects will be applied to your equipped weapon, changing how the map will play out moving forward. Also of note, Pack-A-Punch has been changed to fit these new Ammo Mods as well.

Whenever you’re Pack-A-Punching a gun in Black Ops Cold War, you’ll reportedly be able to choose from this list. No longer will the upgrade be down to luck; players will have input in the effects their weapons will come with.

Field Upgrades in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
Eight powerful Field Upgrades are supposedly in the works for Black Ops Cold War.

Rather than working with Specialists in the upcoming Zombies mode, Field Upgrades are in focus. There are seemingly eight in total, though only five may be included at launch, according to the leaker.

Some of these help wipe out waves of enemies while others will set your team up to defend a location. They all have unique functions so you’ll have to pick wisely and spread them out among your team. Below is a list of each Field Upgrade seemingly confirmed for launch.

  • Aether Shroud – Masks your presence, making you near-invisible to Zombies. Lasts 5 seconds.
  • Ring of Fire – “Ring shows up that boosts damage inside for everyone.” Also burns enemies that step inside.
  • Healing Aura – Heal yourself and teammates to full health within a small radius.
  • Frost Blast – Wind blast of frost damage. Also slows Zombies.
  • Energy Mine – Proximity mine.

Additionally, three more Field Upgrades appear to be joining the list in future seasons. Lightning Links, Toxic Growth, and Frenzy Guard could all change your strategies as Black Ops Cold War evolves.

New Rune upgrade system in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
It looks like there will be more to grind for than any previous Zombies experience.

While plenty of other details may seem like obvious iterations, Runes are supposedly the “biggest innovation” in Black Ops Cold War. These serve the role of a fully-fledged upgrade system. Everything from Perks to weapons can all be upgraded through the use of Runes.

With every aspect of the game having three distinct tiers, that leads to a total of 72 permanent upgrades to unlock. These are all purchasable with a new in-game currency known as ‘Aetherium,’ according to the leaks.

Aetherium comes in both Raw and Flawless variants. There’s no telling just how long the grind will be to tally up your Aetherium, though playing the game is seemingly the only way to earn this new currency. 

One example of the Rune system at work focused on the Stamin-Up perk. With the level one upgrade, movement impairing effects from stuns and Zombie strikes are reduced by 50%. At the next tier, all fall damage is removed. Finally, at level three, players are able to sprint while aiming.

Other new details for Zombies in Black Ops Cold War

Black Ops Cold War zombie gameplay
Activision
You can spot a blueish grenade dropping off of this Zombie in the official trailer. This could be part of the new loot system.

Right off the bat, you’ll notice that Zombies have health bars and display damage numbers when being hit. Additionally, there will be a compass and minimap no different from Warzone. 

Zombies will supposedly also have a chance to drop random loot at any time. Similar to power-up drops in the classic Zombies experience, foes can drop armor, grenades, and even killstreaks, according to the leaker.

Last but not least, there is a new Salvage system in the game.

As you progress through the rounds and fend off waves, you’ll collect Salvage which can then be used to build various tools. From explosives to support equipment and even Monkey Bombs, crafting will be a key feature in Zombies.

Black Ops Cold War Zombies gameplay
Activision
This is a look at Salvage in the Zombies trailer, according to the leaker.

As always with early leaks, do take this information with a grain of salt until Black Ops Cold War is released. Some of these details could come from an early build that has since been changed or outright scrapped.

Only time will tell how much of this holds true. If even half of this info is accurate, however, Zombies fans could be in for the most elaborate year thus far.