Black Ops 4: How to dominate the Hacienda Multiplayer map - lines of sight, spawns, and hot zones - Dexerto
Call of Duty

Black Ops 4: How to dominate the Hacienda Multiplayer map – lines of sight, spawns, and hot zones

Published: 14/Jan/2019 23:34

by Albert Petrosyan

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Call of Duty: Black Ops 4’s Multiplayer features a variety of maps full of interesting and exquisitely designed locations, one of which is Hacienda.

Hacienda is one of the eleven new maps that have featured in the Multiplayer from the launch day of Black Ops 4, a total that has now climbed to thirteen after the addition of Madagascar and Elevation. 

According to its official in-game description, the map is based on a “a lavish vineyard estate situated on a quiet lake in the Spanish countryside, home to a high-ranking crime syndicate boss.”

In addition to being an oft-player map in public matches, Hacienda is also featured in the official map rotations for competitive Hardpoint and Search and Destroy, both in the Call of Duty World League and most other competitive rule-sets. 

To help players get better at playing Hacienda, and even dominating the map, YouTuber and CoD expert TheXclusiveAce has release a video breaking down the various aspects of the map, including its spawns, important lines of sight, and hot zones. 

According to the YouTuber, Hacienda features seven significant hot zones, or area where action is virtually always guaranteed because that’s where players generally like to position themselves. 

These areas are: the upstairs area on the C-side that has a large window overlooking the water, the two opposing head-glitches on the upstairs hallway towards the garden-side, the two opposing areas on the hallway towards the water-side, the stairs leading from that hallway to the rock sculpture patio, and the grand staircase connecting the A-side entrance room to the upstairs area. 

TheXclusiveAce

TheXclusiveAce then points out some viable lines of sight players can use against opponents who might be unaware of these power positions. 

One such position is the ledge to the right of the SUV that is parked on the driveway leading from the A-side spawn to the garage. This position offers a line of sight over the parked sports car and to the head-glitch on the patio with the rock sculpture.

Similarly, jumping on top of the SUV will reveal another line of sight straight to the right of the rock sculpture where there is another head-glitch that players like to sit on. (Image 2 below).

TheXclusiveAceTheXclusiveAce

Another relatively unknown yet powerful spot to aim from is the flower vase that’s located under the archway where the C-side interior meets the fountain courtyard in the middle.

While most players will use the vase as a head-glitch, a better use of it is to crouch and look through the small space between the vase and the wall, which offers a direct line of sight to the opposing side’s upstairs windows.

TheXclusiveAce

One final line of sight of note is located at the middle of the garden side of the map, where jumping one a specific flower pot that lines the wooden fence allows the player to hard-aim at the connecting archway while using the fence as a head-glitch. 

This is a powerful position since the archway is the only way from the A-side gardens to the middle gardens and this line of sight offers an easy way to control that choke-point. 

TheXclusiveAce

As for spawns, the YouTuber provides a graphic that shows all of the points that players can spawn into the map, which can be very useful to learn for objective game modes.

The green dots shown on the graphic below are the primary spawns, and the red dots are for secondary spawns that generate if there is a lot of pressure being put on the primary ones. 

TheXclusiveAce

For a full and in-depth breakdown of the map, including some aspects that were not detailed in this article, you can watch TheXclusiveAce’s full video below:

Call of Duty

Warzone dev reveals fix for missing Trick or Treat rewards bug

Published: 22/Oct/2020 13:55

by Jacob Hale

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One of Warzone’s lead developers has responded to the frustrating Trick or Treat rewards bug during the Haunting of Verdansk event, with players not getting the Pumpkin Punisher Grau blueprint after completing all the challenges.

The Haunting of Verdansk is the special Halloween event in Warzone, with lots of new content for players to sink their teeth into.

This includes new Operator packs, including skins from horror films Saw and Texas Chainsaw Massacre, as well as the new Zombie Royale game mode and, of course, the Trick or Treat Rewards.

By searching chests in 16 different locations, players can earn all manner of items from calling cards and emblems to the awesome Cleaver melee blueprint. As a result of unlocking all 16, you’re supposed to get the Grau blueprint weapon, Pumpkin Punisher — but for some people, this isn’t happening.

Warzone Pumpkin Punisher blueprint Grau attachments
Activision
The Pumpkin Punisher gives a spooky spin on a previous Warzone favorite weapon, the Grau 5.56.

A number of players have reported that even after completing all 16 Trick or Treat challenges and unlocking all the rewards, the Pumpkin Punisher remains locked and isn’t added to their Armory.

One player reported the issue to Joe Cecot, the Co-Design Director of Multiplayer at developer Infinity Ward, and he suggested that the likely issue is the UI thinks players have everything, but they’re actually missing one of the rewards.

To fix this, Cecot offered a workaround, though it might not be particularly fun: he advises players to hit all the locations again and the gun will likely be unlocked, to make sure the game properly registers the completion of every single challenge. He also says that it’s “most likely the location that is still not registered will give candy out of the box.”

Of course, this will be slightly frustrating for players who have not yet unlocked the Pumpkin Punisher, despite having completed all of the relevant tasks.

Cecot did add that in the long run, they’ll “most likely fix people in this state,” though it’s unclear when that could happen, or even if at all.