Black Ops 4 stat ranks 100 Thieves players from best to worst in Hardpoint - Dexerto
Call of Duty

Black Ops 4 stat ranks 100 Thieves players from best to worst in Hardpoint

Published: 25/Apr/2019 9:37 Updated: 25/Apr/2019 9:49

by Joe Craven


A graphic created by stat trackers for the Call of Duty World League has ranked 100 Thieves’ pro players from best to worst based on their performances in competitive Hardpoint matches.

100 Thieves’ Call of Duty team has started the Black Ops 4 season turbulently, placing a disappointing 9-12th at CWL Las Vegas, and then 4th at CWL Fort Worth. Despite showing signs of improvement, they are yet to reach the heights their undeniable individual talents suggests they are capable of.

Now though, thanks to a graphic produced by, it is easier to determine which individual team members have been performing best when it comes to competitive hardpoint.

Instagram: OctaneOctane has been an outstanding AR since his break-out season in Infinite Warfare, with Luminosity Gaming.

How have the 100 Thieves player stats been calculated?

Each of the 100 Thieves players has been given a Hardpoint rating, based off how they’ve performed percentile-wise in five key areas of the game mode: score, damage, deaths, engagements, and hill time.

For the purposes of this specific graphic, only stats from the CWL Pro League and CWL Fort Worth have been considered, so CWL Las Vegas and the Pro League Qualifier stats have not been counted. 

CoDStats.ggThe statistics show that, impressively, no one on 100 Thieves comes in below a 1.0 rating.

100 Thieves player ratings

Based on those parameters, has determined that Sam ‘Octane’ Larew, main AR for 100 Thieves, is the best Hardpoint player by a considerable margin, with a seriously impressive rating of 1.65. Ian ‘Enable’ Wyatt, the team’s SMG support, ranks worst, with an overall rating of 1.01.

  1. Samuel ‘Octane’ Larew (AR) – 1.65
  2. Austin ‘SlasheR’ Liddicoat (AR) – 1.29
  3. Preston ‘Priestahh’ Greiner (SMG) – 1.22
  4. Kenny ‘Kenny’ Williams (Flex) – 1.04
  5. Ian ‘Enable’ Wyatt (SMG) – 1.01

How does 100 Thieves compare to OpTic Gaming?

A similar graphic relating to OpTic Gaming’s Call of Duty team was released on April 23, showing the stand-out performances of Brandon ‘Dashy’ Otell. Dashy received an overall rating of 1.58, slightly less than Octane.

OpTic Gaming’s worst rating was also lower than 100 Thieves, with Ian ‘Crimsix’ Porter coming in at 0.85, compared to Enable’s 1.01. It is impressive that 100 Thieves did not have a single player come in at less than a 1.0 overall, especially considering that rivals OpTic Gaming had three players under that threshold.

This is highlighted in the mean score of each team, with OpTic’s being a respectable 1.08. 100 Thieves, however, are well in front with an average of 1.24. This reflects OpTic Gaming’s struggles since CWL Las Vegas, as they placed 9-12th at CWL Fort Worth. This contrasts to 100 Thieves, who have demonstrated significant improvements since Las Vegas.

Call of Duty

Black Ops Cold War bug removes grass on Cartel and players are loving it

Published: 24/Nov/2020 19:35

by Tanner Pierce


Ever since the beta, Black Ops Cold War players have been complaining about the grass on the map Cartel, claiming that it’s too high and can block visibility. Now, a bug is eliminating that grass and players are apparently loving it. 

When the Black Ops Cold War beta first launched and players had the opportunity to try out all the maps the prerelease version had to offer, one stood out among the rest because of its terrible visibility: Cartel. While the outskirts are fine and pretty open, the center is generally considered a nightmare because of incredibly tall grass that blocks sightlines.

Ever since then, fans have been complaining about the visibility and when the game launched, nothing about the visibility was changed in any drastic way. Now, all of those complaints are being resolved in Black Ops Cold War – all thanks to a bug.

Had a bug where the leaves and bushes disappeared on the map Cartel… was beautiful from r/blackopscoldwar

According to a few Reddit posts, fans have been experiencing a bug on Cartel that essentially removes the extremely tall grass. As one can see from the pictures, the glitch gives the map a way more open feeling and allows players to see the center more easily than the normal version.

Response to the no-grass version has been overwhelmingly positive, with some people calling the bug “beautiful” and “how Cartel should be.” User bobagolf pointed out in one of the more popular posts that it looked so nice that it “makes it look like the version with the bushes should be the bugged version.”

How Cartel should be. from r/blackopscoldwar

To be clear, it’s unknown whether or not this glitch is new. Some players were reporting that they got it “early on” but considering at least three separate posts were added to Reddit talking about it in the span of 24 hours, it seems like, at the very least, it is now happening more frequently.

Normally, it’s easy to hope for a quick fix from the developers, but considering most players seem to be in love with the version, it may be in everyone’s best interest if Treyarch just makes it a permanent feature of the map and removes the grass entirely. Only time will tell what they’ll end up doing.