Black Ops 4 August 6 update patch notes - M16 & AA50 sniper, new Blackout vehicle and more - Dexerto
Call of Duty

Black Ops 4 August 6 update patch notes – M16 & AA50 sniper, new Blackout vehicle and more

Published: 6/Aug/2019 17:42 Updated: 6/Aug/2019 19:30

by Albert Petrosyan


Call of Duty developers Treyarch have released another update in Black Ops 4 on August 6, and we’ve got everything you need to know. 

The v1.22 patch update in Black Ops 4 includes a flurry of new content for the game’s three core modes – multiplayer, Zombies, and Blackout battle royale.

Below, you can find the full details about the update, including two new weapons, new modes, the debut of a new vehicle in Blackout and more. 


The August 6 update has added two new weapons in multiplayer – the M16 Tactical Rifle whose appearance and function is based of the iconic weapon from previous Call of Duty titles, and the Havelina AA50 sniper rifle. 

charlieINTELTwo more weapons have been added to Black Ops 4 multiplayer – the M16 Tactical Rifle and Havelina AA50 sniper rifle.

In addition, the fan-favorite Infected mode has also been brought back in multiplayer, albeit with a slight twist. 

Called Infected: Final Stand, the remixed version of the classic Survivors vs Zombies party game now gives Survivors the chance to get revived if they are attacked. On the flip side, Zombies now have a limited number of combined lives to try and hunt down Survivors. 

The two new weapons and Infected: Last Stand are currently only available on the PlayStation 4, so Xbox One and PC players will have to wait the customary seven days before they can enjoy the content.

TreyarchInfected: Final Stand adds a twist to the fan-favorite party game.


Just as with multiplayer, the v1.22 update has introduced a lot of new content in Blackout, including the brand new Tactical Bike vehicle – a motorcycle that has support for both a drive and a second player in the sidecar.

Additionally, the brand new Pandemic mode is now also available in the battle royale. The 80-player mode starts off like any other Blackout match, but players who get eliminated turn into Zombies, which have super abilities such as faster speed, higher jumping, breathing longer underwater, tracking of footsteps and more.

Again, due to Sony’s exclusivity agreement with Activision, this new Blackout content is currently only available on the PS4, and will be added to Xbox One and PC in a week’s time. 

TreyarchIn Pandemic, Blackout players will turn into Zombies once they are eliminated.

The full patch notes for the v1.22 update released in Black Ops 4 on August 6 can be found below, as provided by Treyarch on Reddit

August 6th Update: Operation Apocalypse Z: Survivors Now Live on PS4 + New Content in All Modes

Operation Apocalypse Z: Survivors Now Live on PS4

Operation Apocalypse Z: Survivors kicks off today on PS4 with 60 new Tiers of Contraband rewards, new game content in all modes, weapon tuning, gameplay improvements, and more. Let’s get into everything included in our mid-season update:

MULTIPLAYER – Infected: Final Stand, S6 Stingray Operator Mod Tuning, New Weapon Support, Daemon 3XB Mastercraft Fix, Featured Playlist Updates

Everyone’s favorite undead party game returns today on PS4 with an entirely new set of game-changing twists as the zombie apocalypse continues. In Infected: Final Stand, players start on designated teams of Survivors vs. Zombies. Survivors have one life but can be revived, while Zombies have a limited pool of lives as they hunt down the Survivors within the time limit.

Teams alternate each round, with victory going to the first team to win four rounds. Survivors win the round by surviving until the time limit, or by eliminating the Zombies team. Zombies win by eliminating all Survivors before the time limit. Work together, adopt new strategies, and keep moving if you want to win.

On the weapons front, we’ve added Create-a-Class support for the M16 tactical rifle and Havelina AA50 sniper rifle, made new tuning changes to the S6 Stingray’s Operator Mod, and addressed an issue where the Daemon 3XB “Imaginator” Mastercraft wasn’t leveling up properly – see the patch notes below for all the details. Featured Playlists also get an update today, bringing Infected: Final Stand and Endurance Moshpit to PS4, Chaos Domination and Endurance Moshpit to Xbox One, and Half-Off Heist and Endurance Moshpit to PC.

BLACKOUT – Pandemic LTM, Tactical Bike, Ray Gun MKII Variants, New Wall Buys and Easter Eggs

The infection spreads to Blackout in our new Pandemic limited-time mode, where up to 80 players compete to survive the apocalypse or join the ever-growing horde. At the start of the match, your squad will drop in and fight to stay alive against the competition… and if you’re eliminated, it’s time to get revenge as a flesh-eating zombie.

Zombie players have super speed, can jump higher, stay underwater longer, don’t take fall damage, track survivors’ footsteps, see pulses of enemies on the map, and hunt their prey with two Hell’s Retriever axes. Zombies respawn in waves every 15 seconds, and their ranks grow with every survivor eliminated. The result: an epic showdown in the final circle between the best-equipped survivors and dozens of super-charged zombies hunting them down at the end of the world.

The team has had an absolute blast designing and playtesting Pandemic, and we’re truly excited to bring the spirit of Infected to the biggest Call of Duty map in existence. Check it out this week on PS4 and let us know what you think.

The new Tactical Bike vehicle also makes its Blackout debut today, with support for a driver and an optional partner in the sidecar. Take one for a spin over to one of the Zombies-themed locations on the map, where we’ve added the chance to find three new Ray Gun MKII variants in Mystery Boxes, along with wall buy weapons in all Zombies locations to help you loot up. We’ve also created some new Zombies-inspired Easter Eggsfor both Blackout maps… sorry, no spoilers.

ZOMBIES – “Duck and Cover” Gauntlet, Weapon Tuning, Ray Gun MKII in Aether Mystery Boxes, Gameplay Improvements, New Weapon Support

Take on 30 new rounds of challenges at Camp Edward in “Duck and Cover” on PS4, our new Zombies Gauntlet for “Alpha Omega” with new Nebulium Plasma and Calling Card rewards at rounds 10, 20, and 30. Think you can get a perfect run on your first try?

Aether story fans will now be able to find the Ray Gun MKII in Mystery Boxes on “Blood of the Dead” and “Classified”, and we’ve added penetration to standard Ray Gun MKII blasts to help you mow down the hordes more efficiently. This update also brings plenty of weapon tuning to Zombies, including significantly increased damage for the Reaver C86, Argus, and Locus, as well as a fix for a crash that could occur when Pack-a-Punching the Ballistic Knife with Dual Wield and either Clan Tag or Kill Counter equipped. We’ve also implemented gameplay improvements and fixes for “Alpha Omega”, “Blood of the Dead”, and the Blood Wolf Bite Perk. Read on below for the full list of patch notes to see what’s changed.

GLOBAL – New Contraband Rewards, Ultra Weapon Bribe, M16 and Havelina AA50, Improved Contract Rewards

New Contraband rewards have arrived on PS4, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more. The classic burst-fire M16 tactical rifle and new Havelina AA50 sniper rifle are also now earnable via Ultra Weapon Bribes and Reserves, with an additional earnable Ultra Weapon Bribe planned for a special event later in this Operation.

We’ve also increased the Contract reward rate by guaranteeing at least one normal Contract with a Reserve Case reward in addition to the two Hard Contracts in Multiplayer, World League, and Blackout. In Zombies, players will always earn bonus Nebulium Plasma and XP from completing any normal Contracts that don’t already offer a Reserve Case and XP.

Onto the full list of what’s new with today’s update:

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  • Multiplayer
    • Infected: Final Stand added to Featured Playlists (PS4).
    • Support added for M16 and Havelina AA50 weapons (PS4).
    • Weapon tuning for S6 Stingray Operator Mod.
    • Fix for Daemon 3XB Mastercraft leveling bug.
    • Featured Playlist updates on all platforms.
  • Blackout
    • Pandemic limited-time mode now live (PS4).
    • Tactical Bike vehicle added to main map (PS4).
    • Standard Alcatraz playlist replaces Alcatraz Horde (PS4).
    • Added three Ray Gun MKII variants to Mystery Boxes.
    • Wall buy weapons added to all Zombies-related locations.
    • Added new Zombies-inspired Easter Eggs to both Blackout maps.
    • Reduced the number of rockets required to destroy vehicles.
    • Featured Playlist updates on all platforms.
  • Zombies
    • “Duck and Cover” Gauntlet now live for “Alpha Omega” (PS4).
    • M16 and Havelina AA50 weapons added to Mystery Box (PS4).
    • Armory support added for M16, Havelina AA50, and new MKII Weapons (PS4).
    • Significantly improved damage for Reaver C86, Argus, and Locus.
    • Added Ray Gun MKII to the Mystery Box in “Blood of the Dead” and “Classified”.
    • Added penetration to standard Ray Gun MKII blasts.
    • Gameplay improvements and fixes for “Alpha Omega”, “Blood of the Dead”, Blood Wolf Bite, and Ballistic Knife.
  • Global
    • 60 new Tiers of Contraband rewards (PS4).
    • M16 and Havelina AA50 now available in Ultra Weapon Bribes and Reserves (PS4).
    • Improved normal Contract reward rate.
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  • Limited-Time Modes
    • Pandemic
      • New limited-time mode now live on PS4.
      • Up to 80 players compete for survival. Once killed, players spawn in as a zombie.
      • Zombies have super speed, can jump higher, track enemies, see pulses of survivors on the map, stay underwater longer, don’t take fall damage, and cannot heal.
      • Zombies get two Hell’s Retriever axes per spawn, and restock upon getting a kill.
      • Zombies respawn every 15 seconds.
      • Win by being the last remaining survivors, or by wiping out all survivors as a member of the zombie horde.
    • Alcatraz Portals
      • Alcatraz Horde playlist replaced by standard Alcatraz playlist.
  • Vehicles
    • Tactical Bike
      • New motorcycle with sidecar now available on the main map.
      • Supports one driver and one passenger in the sidecar.


  • Limited-Time Modes
    • Infected: Final Stand
      • New limited-time mode now live on PS4.
      • Players start on designated teams of Survivors vs. Zombies and switch teams each round.
      • Survivors have one life and can be revived. Zombies respawn using a limited pool of lives.
      • Survivors chose from pre-set classes. Zombies are equipped with Bowie Knives and Combat Axes.
      • Survivors win the round by surviving until the time limit, or by eliminating the Zombies team. Zombies win by eliminating all Survivors before the time limit.
      • First team to win four rounds wins the match.
  • Weapons
    • Added Create-a-Class support for M16 tactical rifle and Havelina AA50 sniper rifle.


  • Gauntlets
    • “Duck and Cover”
      • 30 rounds of new challenges with unique rules for each round.
      • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
      • Players are issued a Strike by failing a round, with the game ending after three Strikes.
  • Weapon Support
    • Added M16 and Havelina AA50 to Mystery Boxes.
    • Added Armory support for M16 and Havelina AA50.
    • Added new MKII Weapon support.


  • Black Market
    • 60 new Tiers in the Operation Apocalypse Z: Survivors Contraband stream, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more.
    • M16 tactical rifle and Havelina AA50 sniper rifle now available in Ultra Weapon Bribes and Reserves.
Post image


  • Weapons
    • Ray Gun MKII
      • Added the Ray Gun MKII to the Mystery Box in “Blood of the Dead” and “Classified”.
      • Added penetration to standard Ray Gun MKII blasts.
    • Reaver C86
      • Significantly increased damage.
      • Addressed an issue where the Compact Scope reticle could appear missing.
    • Argus
      • Significantly increased damage.
    • Locus
      • Significantly increased damage.
    • Ballistic Knife
      • Fixed a crash that could occur when Pack-a-Punching the Ballistic Knife with Dual Wield and either Clan Tag or Kill Counter equipped.
  • Perks
    • Blood Wolf Bite
      • Addressed an issue where picking up ammo drops from Luna would reduce Shield weapon ammo to zero.
  • Miscellaneous
    • “Alpha Omega”
      • Addressed an issue where players could get stuck between A.D.A.M. and a wall.
      • Addressed a rare progression break when a player disconnected while holding a Main Quest part.
      • Addressed a visual issue with the Primis Richtofen character model.
      • Closed an exploit where players were able to activate the generator event and leave the room before the doors dropped.
      • Closed an exploit spot in the Green House Backyard area.
  • “Blood of the Dead”
    • Addressed an issue where Hellhounds could flip upside down at the Docks.
    • Closed an exploit where players could get under the floor using a Special Weapon.


  • Weapons

    • S6 Stingray (Operator Mod)

      • Reduced 2-hit kill range from 32 meters to 22 meters.
      • Slightly reduced explosive damage.
      • Slowed fire rate.
    • Daemon 3XB (Mastercraft)
      • “Imaginator” Mastercraft now levels up properly.
  • Featured Playlists (August 6-13)
    • PS4
      • Infected: Final Stand
      • Endurance Moshpit
      • Barebones Moshpit
      • Mercenary Deathmatch Moshpit
      • Bolt-Action Barebones
    • Xbox One
      • Chaos Domination
      • Endurance Moshpit
      • Barebones Moshpit
      • Mercenary Deathmatch Moshpit
      • Bolt-Action Barebones


  • Weapons
    • Added Ray Gun MKII variants as potential drops in Mystery Boxes.
    • Added wall buy weapons to Zombies-related locations in the main map.
    • Reduced the number of rockets required to destroy vehicles.
  • Easter Eggs
    • Added new Zombies-inspired Easter Eggs to discover in both maps. Happy hunting!
  • Featured Playlists (August 6-13)
    • PS4
      • Pandemic
      • Alcatraz
      • Quads
      • Duos
      • Solo
    • Xbox One
      • Alcatraz Horde
      • Hardcore Quads
      • Quads
      • Duos
      • Solo


  • Contracts
    • Normal Contracts will now include at least one Contract with a Reserve Case reward in Multiplayer, World League, and Blackout each day, in addition to Hard Contracts that reward Reserve Cases.
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  • Featured Playlists (August 6-13)
    • PC
      • Quickplay
      • Half-Off Heist
      • Barebones Deathmatch Moshpit
      • Endurance Moshpit


  • Featured Playlists (August 6-13)
    • PC
      • Quickplay
      • Alcatraz Horde
      • Hardcore Quads
      • Solo
Call of Duty

Which Call of Duty had the best Nuketown map? Ranked

Published: 27/Nov/2020 11:30 Updated: 27/Nov/2020 11:50

by Andy Williams


Nuketown is the most iconic map from Treyarch’s Black Ops series and arguably the Call of Duty franchise as a whole, but which remake of the popular map was the best?

Black Ops is Treyarch’s flagship Call of Duty series. Following on from the events of World at War, the Black Ops series delves into conspiracy theories, espionage and political warfare. 

While Black Ops’ narrative has remained much the same throughout, Treyarch’s series has dipped into different timepoints along the way… The Cold War, futuristic warfare, more futuristic warfare and then somewhere in-between with Black Ops 4.

Yet one thing that has remained a trademark to the Black Ops experience, is Nuketown. Being one of the smallest maps in Call of Duty, Nuketown was originally based on a typical 1950s suburb. As the name suggests, the map was used as a testing facility to demonstrate the effects of nuclear weapons. 

Filled to the brim with mannequins and all of the trimmings which you’d expect a residential area to have, Nuketown soon became a big hit with fans, due to the hectic, close-quarters combat which it encourages. Given the map’s popularity, plenty have been having their say on which version of Nuketown they preferred. 

Being a symmetrical map, Nuketown has sported a variety of game types throughout its time in the Black Ops’ map pool. Players are also greeted with an animation of a nuclear bomb rising from beneath the estate during the post-match scoreboard sequence — a feature exclusive to Nuketown. 

Given the map’s iconic status in the Call of Duty franchise, we have ranked each iteration that Treyarch have provided over the years and listed them in descending order while listening to the voice that matters the most — yours!

5. Black Ops Cold War Nuketown ’84 (2020)

Nuketown '84 in Black Ops Cold War
Nuketown ’84 still has almost the same structure as all of the previous iterations, but sadly fails to score well on our list.

The long-awaited inclusion of the famous Nuketown map in Black Ops Cold War proved to be somewhat of a disappointment for long-time fans of the multiplayer map.

While the colors are no doubt better and brighter than those in Black Ops 4, there were a number of reasons that we’ve put Nuketown ’84 at the bottom of our ranked list.

The biggest issue with ’84 is the fact the fences are far too low. This means that players on both teams can immediately shoot at each other from spawn, rather than giving players a chance to get to cover.

The visibility across the rest of the map is also poor, making tactical plays tricky. Finally, there is also a documented glitch that allows players to access out-of-bounds areas, giving them an unfair advantage. Overall, not the best work from the BOCW developers.

4. Black Ops 4 Nuketown (2018)

Black Ops 4's Nuketown.

Nuketown’s fourth remake was met with a mixed bag of reviews. Set in a Russian nuclear missile testing site from the Cold War, the map brought an icy feel to what was previously noted to be a color-filled landscape. 

The RC-XD passageway from the original Nuketown still held its place in the map, but gave players an insight into what lies beneath. Maneuvering the killstreak through the underground alley, players could navigate past the subterranean missile silo where the warhead is situated.

The underground passage for the RC-XD was an easter egg in which fans lapped up, while the slight adjustments to the layout supported Black Ops 4’s contemporary in-game mechanics. It’s for this reason why some loved Treyarch fourth iteration of Nuketown.

Yet there always felt like there was something missing. The color scheme was a far cry from what fans had become accustomed to, plus some of the Specialist’s abilities felt foreign and out of place (such as Ruin’s Grapple Gun). Thus, plenty of fans hold conflicting views of the iconic map’s uprooting.

3. Nuk3town: Black Ops 3 (2015)

Black Ops 3's Nuk3town.

Set in a simulation some forty years after the events of Black Ops 2, the more aptly named ‘Nuk3town’ remained a part of Black Ops’ core multiplayer experience (regardless of the overhauled movement system). 

After devastation struck Nuketown 2025, the Coalescence Corporation’s simulation was designed to support a new way to traverse around the map. More colorful than ever before, Nuk3town’s fresh lick of paint appeared to hit the spot. 

Mannequins redesigned to look like AI robots, cars transformed into something Bruce Wayne would cruise around in, and buses with pixels rising from them — yep, Treyarch out-did themselves on the cosmetic front. 

Three easter eggs were embedded in Nuk3town, each of which revolved around shooting heads and limbs from the android-themed mannequins to prompt zombie-esque outbreak. Heck, Treyarch even included a shrewd reference to the Weeping Angels from Doctor Who with one of the hidden gems.

Given the developer’s efforts to spruce up the nuclear testing facility, there are some fans who rank Black Ops 3’s iteration above all others… A bold statement given the animosity which the game faced on the whole.

2. Nuketown: Black Ops (2010)

Black Ops 1's Nuketown.

Where it all began. Initially embarked upon as a side project by Adam Hoggatt, a prototype framework was put together in a mere two days. Little did Hoggatt know that he was laying the foundations for a map that would transcend throughout various console generations. 

Nuketown was inspired by a scene from Indiana Jones and the Kingdom of the Crystal Skull, where Indy stumbled upon a replica 1950s suburb that acted as a nuclear testing facility — complete with the eerie, lifeless mannequins which would make their way onto Nuketown.

Nuketown soon proved a popular addition among Call of Duty fans, and Treyarch responded suitably by adding a ‘Nuketown 24/7’ playlist which supported both Team Tactical and Free-For-All gametypes. 

Sniper duels from house-to-house, chaotic mid-map engagements, spawn trapping enemies with a Chopper Gunner… Treyarch created memories that would resonate with players for years. Despite its flaws, Nuketown was loved by fans everywhere. Therefore, even a full decade on from its release, many still rank the original render of this map as their favorite.

1. Nuketown 2025: Black Ops 2 (2012)

Black Ops 2's Nuketown 2025

In a similar fashion to the ‘Best Call of Duty game of the decade,’ Treyarch out-did themselves with Nuketown 2025. Somehow, David Vonderhaar and co. topped their previous efforts. 

The original map received a complete aesthetic overhaul. From the outside looking in, it seemed almost as if someone from Treyarch plucked ‘the retro’ from the 1960s and the futuristic style of Black Ops 2, smashed them together and hey presto, Nuketown 2025 was the offspring. And obviously, they made the right call. 

Since Nuketown soared to the top as the most played map in Black Ops history, a remake of the now-trademark map was inevitable. Dubbed the “Model Home of the Future,” Nuketown’s remodel also fixed some key spawn issues that clouded the original.

Treyarch hit the nail on the head. Combining more balanced conflict with the contemporary vibe and players poured thousands of hours into Nuketown 2025. Will a map ever top Nuketown’s second iteration?

Both TheAngelol and Aero Panther have compiled a list that reflects our current rankings, and the majority of Twitter appeared to agree.

Of course, there have been multiple renditions of Nuketown outside of the main four listed above. Nuketown has appeared in Black Ops 4’s ‘Blackout’ battle royale, as well as featuring in Tencent Games’ Call of Duty: Mobile. Not to forget the Zombies version of the map, which plays on the aftermath of the multiplayer’s end-of-game sequence. 

One thing that fans everywhere will agree on, is that Nuketown embodies everything that is at the core of the Call of Duty multiplayer experience: fun, close-quarters combat that you could enjoy for hours on end.