Best Grau 5.56 loadouts for Call of Duty: Warzone - attachments & perks - Dexerto
Call of Duty

Best Grau 5.56 loadouts for Call of Duty: Warzone – attachments & perks

Published: 7/May/2020 0:18 Updated: 9/Jul/2020 11:16

by Albert Petrosyan

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Modern Warfare’s Grau 5.56 has quickly become one of the premier assault rifles to use in Call of Duty: Warzone, so we’ve put together several classes that can help you get the most out of this powerful weapon.

Despite being released at the start of Season 2, the Grau didn’t get much attention from the Modern Warfare player-base until the release of Warzone, which changed everything.

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It didn’t take long for players to realize that this post-launch gun possesses massive potential in the battle royale, and now, it’s become so popular that it’s threatening to unseat the all-powerful M4A1.

Infinity WardWhile not as prominent in multiplayer, the Grau 5.56 has proved to be a powerful force in Warzone.

What separates this weapon from most of the others is its incredible accuracy and time-to-kill, both of which are imperative in Warzone. When equipped with the right attachments, it can turn you into a human turret.

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Below, you can find several Grau classes we’ve assembled that we feel can really take the AR to another level, and let you dominate the battlegrounds of Verdansk in the meantime.

As always, personal preference plays a big role in these types of setups, so if you feel that a certain aspect of one or more of these classes is not to your liking, feel free to change it up for something you feel more comfortable with.

Grau 5.56 with Akimbo .357 Pistols

Infinity WardPaired with the .357 Akimbo pistols, this build of the Grau packs a punch at long range.

GRAU 5.56: Monolithic Suppressor, Tempus 26.4″ Archangel, Tac Laser, Commando Foregrip, 60 Round Mags

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.357: .357 Long, Tac Laser, Lightweight Trigger, Snake Shot, Akimbo

PERKS: E.O.D./Double Time, Ghost, Amped

EQUIPMENT: C4, Heartbeat Sensor

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This class is about two things: accuracy and getting the best of both worlds. As the gun stats suggest, this Grau 5.56 build is all about maximizing accuracy, range, and control, and while the hit on mobility is considerable, you won’t have to worry about that.

Why? Well, because you’ll have the extremely overpowered Akimbo .375 Magnums in your back pocket to pull out for all close-range engagements. This means that you’ll have “the best of both worlds” – a powerful AR to beam enemies with and unbeatable dual wield pistols to rock anyone who comes close.

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It’s important to mention for this class and all the other loadouts that having Amped is crucial because of how much it speeds up your weapon swap animation. You can run Ghost here since your second gun is a secondary, and the first perk can either be E.O.D. or Double Time, depending on your playstyle.

Grau 5.56 solo

Infinity WardThis Grau build should serve you well in all differents sorts of gunfights.

GRAU 5.56: Monolithic Suppressor, FFS 20.8″ Nexus, No Stock, Cronen Shark II, 60 Round Mags

M19: XRK L Super, 5mW Laser, Lightweight Trigger, 32 Round Mags, Granulated Grip Tape

PERKS: E.O.D./Double Time, Ghost, Amped

EQUIPMENT: C4, Heartbeat Sensor

If you don’t have the Akimbo perk unlocked or want to run Ghost until you can get another primary weapon, then this loadout is for you. As you’ll notice, this Grau build is much more balanced, offering a lot more mobility than the previous one while still having some boosts to accuracy, range, and control.

The idea behind this (other than to offer you more options) is that you might be stuck with the Grau for a while until you can get another gun to replace your M19, which means you could be forced into all kinds of gunfights. This version should be viable from close to relatively long-range, so it should serve you well until you get your hands on another loadout drop.

Once you are able to pick out another primary gun, just make sure that class has Ghost on too, that way you can use what’s essentially an Overkill setup with Ghost.

Grau 5.56 with MP7 Overkill

Infinity WardPick off enemies at long range with this powerful version of the Grau.

GRAU 5.56: Monolithic Suppressor, FFS 20.8″ Nexus, Ranger Foregrip, 60 Round Mags, Cronen Sniper Elite

MP7: Monolithic Suppressor, FSS Recon, No Stock, Commando Foregrip, 60 Round Mags

PERKS: E.O.D./Double Time, Overkill, Amped

EQUIPMENT: C4, Heartbeat Sensor

If you don’t care so much about Ghost and want to rock a stacked setup right away, then this loadout will serve you perfectly. The Grau build is very similar to the first one above, at least in terms of stats, so feel free to use them interchangeably and see which one you end up preferring more.

The main difference lies in your other weapon; instead of dual wield magnums you’ll have an MP7 at your disposal, one of the most powerful SMGs in Warzone. So, the premise of this class is pretty simple: use the Grau against medium-to-long-range enemies and then pull out the MP7 to finish the job.

Grau 5.56 with AX-50 Overkill

Infinity WardAR? SMG? This Grau build offers all kinds of agility in Warzone.

GRAU 5.56: FFS 20.8″ Nexus, No Stock, Commando Foregrip, 60 Round Mags, XRK Void II

AX-50: Monolithic Suppressor, Singuard Arms Pro, Thermal Sniper Scope, Singuard Arms Marksman, 9 Round Mags

PERKS: Cold Blooded, Overkill, Amped

EQUIPMENT: C4, Heartbeat Sensor

This loadout flips the script a bit, as now the Grau will be the closer-range weapon complementing a sniper rifle. The AX-50 is undoubtedly a powerful tool in Warzone, ready to pick off enemies at huge distances, but it’s pretty much useless at all other ranges.

That’s where the Grau comes in; this build has turned the gun into an AR-SMG hybrid, allowing you to use it viably close-range, something which you can’t really do with the more long-range builds offered above.

You’ll notice a slight tweak to the perks for this one; we’ve decided to go with Cold Blooded instead of the E.O.D. or Double Time because we figure you’ll be playing a lot more stationary with this setup, so the last thing you’d want is to be easy pickings for enemies using thermal sights.


If you want to try out some different weapons in Warzone or even Multiplayer, check out our full list of best loadouts for every gun.

There you have it, our best Grau 5.56 loadouts to use in Warzone right now. If you have any other classes that have been getting you great results, make sure to tweet them @DexertoINTEL, we’d love to see what you’re rocking!

Call of Duty

Weird Warzone glitch forces players into hearing never-ending rock music

Published: 13/Oct/2020 12:35

by James Busby

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Warzone players have been rocking out to the game’s new vehicle music as they drive through the frozen fields of Verdansk. However, for some, these catchy tunes never end.

There’s no denying that Warzone Season 6 has had its fair share of problems. Aside from the train station teething problems and return of the ‘demon gun’ texture glitch, there have been some new additions to the seemingly ever-growing bugfix list.

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So far, Activision has had to fix an overpowered bug that allowed the AS VAL to shoot through unlimited walls, a game-breaking unlimited Stim glitch, and now Modern Warfare fans are reporting a rock and roll related problem. 

While Warzone’s new music tracks certainly liven up your drive time commutes across Verdansk, they can also pose a risk to your game-winning plays. This is particularly true when the music in question doesn’t actually stop. The continuous blare of heavy rock certainly gets us pumped in games like DOOM, but it really doesn’t help in FPS titles like Warzone where you need to hear enemy footsteps. 

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What is the Warzone music glitch? 

The addition of playable vehicle music certainly isn’t a new feature in Warzone – in fact, players have been able to equip certain CoD related tracks since Season 5. However, music fans can now listen to their favorite tracks from the likes of DMX, Skrillex, Jack Harlow, and iconic themes from across the Call of Duty series. 

Unfortunately, these tunes have caused a rather interesting and mildly infuriating glitch. The bug seems to happen when you or any of your squadmates have any of the game’s War Tracks equipped and enter a vehicle. While this bug may not be that bad when listening to the game’s quieter tracks, things can get incredibly frustrating when the heavy metal Juggernaut theme plays on a loop.

You may be tempted to blow up your vehicle or drive it off the nearest cliff edge, but even this won’t stop the never-ending audio. Some players have reported that they still hear vehicle music, even when they have the audio option turned off in the game’s settings. “The rock music won’t stop, even after getting out of the vehicle. To top it off, my teammate and I had already turned the audio off before the game,” says one frustrated player

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“After it just wouldn’t stop and we couldn’t hear A THING, we even destroyed the vehicle in hopes it would quiet down. Ultimately, we just disconnected when we couldn’t take it anymore.” Some Warzone players have even reported that they managed to get to the final ring with the same heavy rock track blaring down their earphones. 

How to fix the Warzone vehicle music glitch

Modern Warfare Juggernaut
Activision / Infinity Ward
It seems the Juggernaut War Track is the most common offender.

Fortunately, some crafty players have discovered that you can fix this pesky audio issue by selecting the Black Ops music pack from the War Tracks menu. Meanwhile, if you encounter the problem mid-game, simply enter another vehicle in the hopes that it fixes the never-ending audio loop. 

There have even been reports that constantly getting in and out of the offending vehicle will eventually fix the issue. Of course, your experience may vary and some of these fixes may not work. Warzone Season 6 certainly seems to be off to a rocky start and it looks like we’ll just have to wait until Activision officially fixes this audio issue in a future patch. 

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