Call of Duty

Best audio settings for Modern Warfare and Warzone

Published: 28/May/2020 0:30

by Theo Salaun

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Understanding and registering audio, especially footsteps, is key to success in Call of Duty: Modern Warfare and Warzone, so we’ve analyzed the best audio settings for players to use.

Like most things in Call of Duty, audio settings are subject to preference, but you can tease out some options that players ought to try out based on experimentation and what the world’s best players use.

The principal audio settings are Audio Mix, Master Volume, Music Volume, Dialogue Volume, and Effects Volume. Of those, Audio Mix is the only one that is not on a 0-100 scale and is the one that will dictate how the majority of sound in your game is experienced.

 

Focused primarily on hearing footsteps in the game, we’ve found that players like Atlanta FaZe pro Preston “Priestahh” Greiner (who is also part of the current world record for most kills as a quad squad in Warzone) all share the same favorite Audio Mix: Boost High. 

They also all share similar levels for the other settings, keeping Master, Effects, and Dialogue Volume high while decreasing Music Volume.

 

Best Modern Warfare and Warzone Audio Settings

  • Audio Mix: Boost High
  • Master Volume: 85
  • Music Volume: 20
  • Dialogue Volume: 100
  • Effects Volume: 100

In order to have a balanced input of opinions on how best to optimize your settings, we looked at the preferences of various professional streamers and Call of Duty League players before rounding off with the most thorough, in-depth YouTuber: JackFrags. They all play at the highest level of the game and have different setups, ensuring balanced input.

For the streamers, we considered Warzone Wednesday winners and current or former Warzone world-record holders, like Charlie “MuTeX” Saouma, Vikram “Vikkstar” Singh Barn and Tyler “TeePee” Polchow. As for pro players, we looked at the settings used by the aforementioned Priestahh, New York Subliners’ Dillon “Attach” Price, and Dallas Empire’s Ian “Crimsix” Porter.

 

Every single professional streamer and player we researched used Boost High for their Audio Mix, with Vikkstar explaining that the “high-frequency sounds—which is footsteps, whereas explosions are low sounds.”

Given how vital hearing footsteps is to Call of Duty, having them boosted is fully worth losing some of the grandiosity of the sound effects found in explosions and killstreaks. 

But JackFrags makes an opposing argument that speaks to just how important it is for players to follow their personal preferences. After spending hours experimenting, he discovered that due to sound dampening (footsteps becoming quieter when behind surfaces like closed doors or on grass and dirt instead of metal steps), “Home Theater” may actually be preferred for players who want audio consistency above all else.

 

While most players will prefer heightened footstep audio cues overall, even if some consistency is lost (perhaps when a footstep audio cue becomes a lower sound due to sound dampening on grass)—some will ultimately rather have consistent audio.

Similarly, while some choose to have their Music Volume set to 0, others are happy with a little added drama and are comfortable kicking it up to around 20 (TeePee being one such example).

While most will be subject to preference, players should still generally choose between Boost High and Home Theater for their Audio Mix, play at whatever Master Volume feels most comfortable, lower Music Volume for lessened distractions and, finally, keep Effects and Dialogue Volume high to ensure nothing is missed (like an enemy using Armor Plates or someone planting a Claymore).

Call of Duty

Black Ops Cold War player hits first prestige without a single kill

Published: 19/Jan/2021 2:20

by Brad Norton

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An extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents.

The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around.

While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige.

They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name.

Black Ops Cold War combat record
Reddit: Pilgore1
This player reached first prestige in Black Ops Cold War without a single kill to their name.

It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games.

Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game.

Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen.

Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player.

They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.”

There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”