All weapon changes in Blackout battle royale – November 6 update

Albert Petrosyan

The latest game settings update in Call of Duty: Black Ops 4 has implemented some major changes to certain weapons in the Blackout battle royale mode.

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With this latest update, which went live on November 6, Treyarch have buffed a large number of weapon and weapon classes based on analysis and the feedback received from both players.

As had been previously hinted at, Submachine Guns have received a major buff which has increased muzzle velocity on all weapons in the class so that they may perform better when coming up against Assault Rifles. 

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“This should provide more consistent gunfights when in SMG range,” Treyarch has said. “Along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.”

The only AR to receive a buff was the Rampart 17, while the Auger DMR and Swordfish of the Tactical Rifle category both received considerable improvements.

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In terms of Light Machine Guns, although Treyarch are willing to admit that the weapons have strong potential, the developers have introduced further buffs to make them a more preferred option that they are now.

The Titan, VKM 750, and Hades all now have increased re-center speed and reduced re-center patter offsets. 

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The update also temporarily removed the controversial 9-Bang stun item from Blackout, after it had been the subject of many complaints within the player base that it was too over-powered. 

As a direct result, the Concussion Grenade has been strengthened so to make up for the absence of the 9-Bang. 


All of the weapon changes in Blackout can be seen below, as provided by Treyarch. For a full look at the entire patch notes for this latest update, click HERE.

Weapons (Blackout Only)

  • Submachine Guns
    • Increased muzzle velocity on all SMGs. This should provide more consistent gunfights when in SMG range, along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.
    • Spitfire
      • Reduced recoil.
  • Assault Rifles
    • Rampart 17
      • Reduced ADS sway.
      • Reduced recoil.
  • Tactical Rifles
    • Auger DMR
      • Increased re-center speed. We slowed down the re-center due to high performance in our Blackout beta, but have seen the AUGER slightly underperform since release.
      • Slightly increased muzzle velocity. This should make for more predictable shots when firing at a moving target within the Auger’s intended ranges.
  • Swordfish
    • Tightened the spread pattern. This should allow more shots to land on target at range.
  • Light Machine Guns
    • While some players have found success with the LMGs in Blackout, they’re still being passed over by the large majority of players. These changes should help make LMGs more manageable when providing cover fire or engaging targets at range.
    • Titan
      • Increased re-center speed.
      • Reduced re-center pattern offsets for more predictable recoil.
    • VKM 750
      • Increased re-center speed.
      • Reduced re-center pattern offsets.
    • Hades
      • Increased re-center speed.
      • Reduced re-center pattern offsets.

Equipment (Blackout Only)

  • 9-Bang
    • Removed the 9-Bang from Blackout while we evaluate its place in the gameplay loop.
  • Concussion Grenade
    • Increased throw distance.
    • Increased stack count to 2.

About The Author

Albert is a former esports and gaming writer, focused particularly on Call of Duty and content creators. Spending over three years at Dexerto, Albert eventually now works with streamer NICKMERCS and the MFAM group. You can find Albert @AlbertoRavioli on Twitter.