All Multiplayer Weapons in Call of Duty: Black Ops 4 Shown at The Community Reveal Event - Dexerto
Call of Duty

All Multiplayer Weapons in Call of Duty: Black Ops 4 Shown at The Community Reveal Event

Published: 19/May/2018 13:07 Updated: 11/Mar/2019 12:56

by Calum Patterson

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Call of Duty: Black Ops 4 was finally revealed to the public on May 17th, and Treyarch showed off much more than fans are used to at this early stage.

With hands on action, and then lots of streams and YouTuber content since, fans have a lot more information about multiplayer particularly despite the game not set for release until October.

The first thing many will want to know of course is the weapons in the game, and while this is not the full list that will be available at launch, there were certainly a good breadth of weapons on show.

Assault Rifles

ICR-7: Moderate fire rate and moderate damage, controllable recoil. Similar to ICR’s in previous titles.

Rampart 17: Much higher damage but slower rate of fire.

VAPR-XKG: High fire rate but still controllable recoil.

The Rampart 17 Assault Rifle

Sub-Machine Guns

MX9: High fire rate, moderate damage, difficult recoil.

Cordite: Well rounded SMG, moderate fire rate and recoil.

SAUG 9mm: Much higher fire rate, but trades off reduced damage and range.

The Cordite SMG

Tactical Rifles

Auger DMR: Deals high damage, is semi-automatic with a slower rate of fire.

Swordfish: This will be one for fans of the M8 in previous Black Ops games, with a four round burst.

The Swordfish Tactical Rifle

Light Machine Guns

Titan: The only LMG available at the community reveal, a standard LMG setup with lots of ammo and high damage.

The Titan LMG

Sniper Rifles

Paladin HB50: The .50 caliber sniper, a one shot kill provided you hit your shot.

Koshka: Lower damage, but a much higher rate of fire.

The Koshka Sniper Rifle

Secondary Weapons

Strife: Traditional semi-automatic pistol, the standard sidearm.

The Strife Pistol

MOG 12: A pump-action shotgun, but has very short range and is not particularly accurate.

The MOG 12 Shotgun

Hellion Salvo: A big bang rocket launcher, useful of course for taking down enemy air support.

The Hellion Salvo Rocket Launcher

Of course, there will be many more weapons in the full game, and fans may get their hands on them during the private beta, dates for which are yet to be announced.

Call of Duty

Warzone dev reveals fix for missing Trick or Treat rewards bug

Published: 22/Oct/2020 13:55

by Jacob Hale

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One of Warzone’s lead developers has responded to the frustrating Trick or Treat rewards bug during the Haunting of Verdansk event, with players not getting the Pumpkin Punisher Grau blueprint after completing all the challenges.

The Haunting of Verdansk is the special Halloween event in Warzone, with lots of new content for players to sink their teeth into.

This includes new Operator packs, including skins from horror films Saw and Texas Chainsaw Massacre, as well as the new Zombie Royale game mode and, of course, the Trick or Treat Rewards.

By searching chests in 16 different locations, players can earn all manner of items from calling cards and emblems to the awesome Cleaver melee blueprint. As a result of unlocking all 16, you’re supposed to get the Grau blueprint weapon, Pumpkin Punisher — but for some people, this isn’t happening.

Warzone Pumpkin Punisher blueprint Grau attachments
Activision
The Pumpkin Punisher gives a spooky spin on a previous Warzone favorite weapon, the Grau 5.56.

A number of players have reported that even after completing all 16 Trick or Treat challenges and unlocking all the rewards, the Pumpkin Punisher remains locked and isn’t added to their Armory.

One player reported the issue to Joe Cecot, the Co-Design Director of Multiplayer at developer Infinity Ward, and he suggested that the likely issue is the UI thinks players have everything, but they’re actually missing one of the rewards.

To fix this, Cecot offered a workaround, though it might not be particularly fun: he advises players to hit all the locations again and the gun will likely be unlocked, to make sure the game properly registers the completion of every single challenge. He also says that it’s “most likely the location that is still not registered will give candy out of the box.”

Of course, this will be slightly frustrating for players who have not yet unlocked the Pumpkin Punisher, despite having completed all of the relevant tasks.

Cecot did add that in the long run, they’ll “most likely fix people in this state,” though it’s unclear when that could happen, or even if at all.