Alcatraz to return to Call of Duty Blackout with new features - Dexerto
Call of Duty

Alcatraz to return to Call of Duty Blackout with new features

Published: 4/Jul/2019 9:46 Updated: 5/Jul/2019 0:36

by Paul Cot

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For those of you who ruing the latest removal of Alcatraz from Call of Duty Blackout don’t worry, Treyarch have confirmed the mode will return on July 9 – with new features.

When will Alcatraz return to Blackout?

It will also return with a “dark new twist” as part of Operation Apocalypse Z. This will presumably be in the form of a map change, much like the changes it has previously gone under, or maybe a brand new, powerful Zombie to fight.

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The Alcatraz map has already seen two notable changes to it – alongside new entrance ways being added to keep the battle flowing. The first change saw some strange lava-type matter added to a couple of the prison cells inside Cellhouse.

Operation Apocalypse Z is coming to Call of Duty: Black Ops 4 on July 9…

The next change saw a huge hole created at the top of Cellhouse, dismantling many prison cells in the process. It also left more of the same matter on the floor of the building. These changes have been leading up to what’s coming in Operation Apocalypse Z.

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Of course new locations such as Submarine and Shipwrecked have been added too but don’t appear to be part of the evolving narrative of the map.

The new additions are eagerly anticipated but this hasn’t outweighed the disappointment Black Ops 4 players are feeling as a result of the map being removed. Blackout players have already made their thoughts very clear the previous times the map had been removed.

Alcatraz removed again

Feedback varies from a simple “stop removing Alcatraz from Blackout” to “why do you need to remove it to add changes?” One player also pointed out that a lot of people are going on their “holidays in the USA and you just took this away only to return it after they all go back to work.”

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Similar has happened with Hot Pursuit, which is played on the core Blackout map, where that mode has been intermittently and randomly removed. This provoked a similar reaction from Blackout players. It appears players have their favorite mode, be it Hot Pursuit, Alcatraz or one of the core modes, and like to stick with it – meaning anytime it’s removed, they’re prevented from enjoying Blackout.

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As part of the July 2 update though, Hot Pursuit underwent unannounced changes which has enraged the community. The fast-paced, cops and robbers mode has been lauded for its balance between speed and maintaining a core battle royale concept.

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While evolving Alcatraz is more of a natural progression, fans will be hoping Treyarch don’t do something similar to that of Hot Pursuit.

Last updated 20:36 ET, July 5, 2019

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Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes