100 Thieves sub Fero for Priestahh at CWL Fort Worth, Nadeshot announces - Dexerto
Call of Duty

100 Thieves sub Fero for Priestahh at CWL Fort Worth, Nadeshot announces

Published: 17/Mar/2019 16:19 Updated: 17/Mar/2019 16:49

by Daniel Cleary

Share


100 Thieves’ Matthew ‘Nadeshot’ Haag announced that their Call of Duty roster would make a change mid-series, subbing in Maurice ‘Fero’ Henriquez for Preston ‘Priestahh’ Greiner after he threw up on stage.

Nadeshot revealed on Twitter that during 100 Thieves’ match vs Enigma 6 to guarantee a top-four placing at CWL Fort Worth, Priestahh was throwing up on the stage before admins had to put the series on hold.

Priestahh was added to the 100 Thieves Call of Duty roster over Fero in late January in hopes that they would be a contending team for the CWL Pro League and events.

Over the course over the last two months, 100 Thieves has seen dramatic improvement since the Pro League Qualifier when they secured the first spot in their division after an incredible run.

Many chalked Priestahh up as 100 Thieves star player who has helped catapult them to the top and they were one of the favorite teams leading into CWL Fort Worth.

This is why many 100 thieves fans started to get worried when 100Thieves owner and CEO, Matthew ‘Nadeshot’ Haag revealed that Priestahh was throwing up on the stage and that Fero would be taking his place.

The substitution has now also been officially confirmed by tournament organizers, Call of Duty World League, as they posted the 100 Thieves’ Call of Duty roster change on their Twitter account.

Nadeshot stated that Priestahh is receiving medical care from the EMT’s on-site at CWL Fort Worth and will continue to update fans on his health condition over the course of the day.

Many are also left wondering how this will affect 100 Thieves’ chances for the rest of the tournament as they are currently sat with a guaranteed Top 6 placement and will likely not have practiced at all with substitute Fero leading into the event.

Call of Duty

Clayster addresses “hate” over Black Ops Cold War’s Control mode

Published: 30/Nov/2020 3:18

by Brad Norton

Share


Black Ops Cold War’s Control game mode has come under fire lately but 2020 Call of Duty League champion James ‘Clayster’ Eubanks has explained why the “hate” is overblown.

Each and every year in competitive CoD there are three modes in rotation. Both Hardpoint and Search and Destroy are often staples with each annual release. However, the third mode is usually in rotation depending on what’s available. The 2019 season saw Domination make a return, for instance.

This time around, Control is that third key playlist. This means all pro competitions throughout the upcoming season will feature the mode across an assortment of maps. It’s just the second time in CoD history that Control has appeared after its introduction in 2018’s Black Ops 4.

While it was received well throughout its initial run, leading to some of the most exciting moments of the year, it’s relaunch in Cold War hasn’t been received quite as well. After a few days of backlash on social media, Clayster has explained why the “hate” isn’t justified.

Black Ops 4 gameplay
Treyarch
Control first appeared in Black Ops 4, and now it’s back in Cold War.

Now that the community is settling into Treyarch’s new release, a proper meta has started to emerge. Assault Rifles outright dominate the game in its current form. As a result, Control can be challenging and players have been quick to voice their frustrations.

“If there is no way to fix how hard it is to win Offenses, why wouldn’t a game mode like demolition or CTF be a possibility for mode three?” Reddit user ‘jaydubb2’ questioned. With so many ARs set up on Defense, it can be extremely tough to break into capture points on Offense.

However, Clayster believes the “hate” for the mode is a bit too much. Rather than complaining, players should instead “figure out how to win Offense,” he stressed. “Not just say it’s chalked, Defense wins. There are methods.”

If these issues are patched over time, with spawns being dialed in and the capture time adjusted, Control could be back to the explosive mode it was in Black Ops 4. “Control I feel like is a competitive game-mode from the core up,” Clayster added.

The mode isn’t perfect in its current state, but with a few simple tweaks, it could be better than ever, according to the three-time world champion. “Honestly, there’s a couple Narnia spawns that will be (hopefully) cleaned up and with 45s capture time, offense becomes much easier.” 

Early impressions have clearly been negative towards the mode. However, there’s still plenty of time for things to change ahead of the CDL 2021 season.