Battlefield V: Everything you need to know about Firestorm’s Objectives and Reinforcements

Alan Bernal

Battlefield V Firestorm released on March 25 and added new elements to the battle royale formula such as Objectives and Reinforcements that can massively change the tide of the game. 

[ad name=”article1″]

Players looking for a boost in their match have loads of small objectives scattered across Halvøy that can reward the player with high tier loot, epic vehicles and more.

Collecting a lot of these objectives will either leave a player open for attack or give away their position, so it’s best to do it with a squad but Solo players can also reap the rewards.

[ad name=”article2″]

EA DiceThere will be tons of ways to load up with the best loot while staying ahead of the Firestorm.

Objectives

Firestorm is filled with small objectives that includes Strongboxes, Safes, Re-supply points and a lot more. Though some of the objectives can be quickly gathered, others require a bit more daring in order to obtain.

Strongboxes

These are the secured wooden crates stashed around the map. Strongboxes can be a great source for weapons, gadgets and heals in the game.

The boxes can have up to three items ranging from Common, Rare as well as Epic tier and can be found mostly around major landmarks.

[ad name=”article3″]

Safes

The safes around Halvøy will require a player to hunker down for a moment in order to open them. While anyone can crack one open, it will keep a player vulnerable to attack if they don’t have someone covering them.

Safes typically have high tier loot, which makes the risk payout more often than not.

Supply Drops

Similar to other battle royales, Firestorm incorporates Supply Drops throughout various points in a game. Players already know that these tend to be an immediate hotzone for action, but with a worthy reward going to the victor.

Supply Drops routinely carry great loot, and let out a green smoke once it lands on the ground.

[ad name=”article4″]

EA DiceRe-Supply Points will be easily seen with easily seen balloons in the air.

Re-Supply Points

These objectives act as a king of the kill within a battle royale. These objectives randomly activate throughout a match and alert everyone in the game to their existence.

In order to capture it, players will have to stay within the contested area until it’s fully claimed. Throughout a game, more than 20 of these points can become active, but each one will give a great chance to nab Rare or Epic loot.

Active Supply Points can still be captured even if it’s in the Firestorm, so a whole squad will want to stay on it to claim its prizes sooner.

[ad name=”article5″]

Vehicle Lockups

The lockups hold everything from tanks, Epic loot and more, making them the prime Objectives in Firestorm to secure. As such, players will be hard-pressed to fight over them, especially since attempting to open one will let out a blaring alarm which signals to everyone around that a Lockup is being opened.

To open them, a squad or Solo player will have to quickly complete the interaction with two mechanisms on either side of the large bunker door. When the dials begin to move a loud sound will come from the Lockups, but players can quiet the alarm at any time by stopping the process to open the door.

EA DICEBunkers should see the most actions, because there’ll be a massive reward for coming out on top.

Reinforcements

Players can summon Reinforcements in the form of a Vehicle Drop, Artillery Strike, and more with the help of a flare gun.

Squads and Solo players can have a chance at finding flare guns by taking any of the Objectives but will have better luck finding one from securing Re-supply Points.

Specific flare guns can give access to a Supply Drop to unlock instant gear for one’s squad, a Vehicle Drop ranging from combat or transport machines, an Artillery Strike that bombards the surrounding area, and a V-1 Rocket that can be called down to a more specific point.


Firestorm developers Criterion have included an insane amount of vehicles and armaments in Firestorm for players to utilize, and are looking to add more as the game evolves.

Related Topics

About The Author

Alan is a former staff writer for Dexerto based in Southern California who covered esports, internet culture, and the broader games/streaming industry. He is a CSUF Alum with a B.A. in Journalism. He's reported on sports medicine, emerging technology, and local community issues. Got a tip or want to talk?