Simple Jumpmaster change in Apex Legends would make landing much improved - Dexerto
Apex Legends

Simple Jumpmaster change in Apex Legends would make landing much improved

Published: 4/Apr/2019 23:13

by Albert Petrosyan


The initial landing phase at the start of every Apex Legends match can often play a big role, and one player has come up with an idea that could drastically improve the process.

Choosing where to land at the start of a match in Apex Legends can be a multi-faceted decision as players have to balance the reward of potentially getting good loot with the risk of getting into early gunfights.

The landing process, of course, is started by the Jumpmaster, and a simple change to how the Jumpmaster works could make things a lot easier.

What is a Jumpmaster in Apex Legends?

At the start of every match, one player out of every squad is designated to be the Jumpmaster, and they essentially can control when the entire squad jumps out of the deploy ship and where on the map they land.

When a Jumpmaster deploys, so do the other two players on the team, and as long as no one manually jumps earlier or detaches themselves from the squad, then all three players will glide down and land right alongside the Jumpmaster without having to click anything.

The Jumpmaster on each team is chosen randomly, and any player who is given the role does have the option of relinquishing it to another member of the squad.

RespawnThere are a lot of places to land on the Apex Legends map, and the Jumpmaster is responsible for launching the team out of the deploy ship.

How can the Jumpmaster be improved?

Reddit user ‘tigerdroppings9‘ has come up with an idea of giving the player that is the Jumpmaster the ability to manually detach squadmates during the glide-down, similar to how the other two players can detach themselves.

This would allow the Jumpmaster to make sure that neither of the two teammates touch down exactly alongside him once they all do reach the ground. 

Reddit u/ tigerdroppings9Giving the Jumpmaster the ability to manually detach teammates would vastly improve the landing process.

Why is this an improvement to the Jumpmaster?

The biggest issue players have with being the Jumpmaster is when one or both of the teammates refuse to detach themselves when gliding down, which is often a problem when queuing up with randomly matched teammates who are less experienced.

Since the Jumpmaster himself does not have the ability to detach from the group, when the entire team lands, players end up trying to loot the same exact rooms and areas, which can often be a frustrating experience.

If this change was to be implemented, then the Jumpmaster would never have to worry about falling into that kind of a scenario. If he noticed that one or both of the teammates were not detaching as they were nearing ground level, he would simply manually detach them. 

It’s pretty obvious that this change would be a popular one, as the Reddit post detailing it ended up receiving over 6,700 upvotes in eight hours. 

Apex Legends

Apex Legends dev explains why “useless” Wattson won’t get more buffs

Published: 26/Nov/2020 5:27 Updated: 26/Nov/2020 5:29

by Isaac McIntyre


Bad news Wattson fans… Respawn has no plans to buff the Apex Legends engineer again in Season 7, despite the fact much of the battle royale’s player base believes the Static Defender is “useless” in her current state.

Wattson who has been part of the ever-growing Apex Legends roster since mid-2019, was recently handed a buff in Season 7’s ‘Ascension’ patch; her signature ability, “Perimeter Security,” had its damage topped up slightly.

According to the Apex Legends community, however, the French defender is still relatively “useless” in the Season 7 meta. In fact, the view is so widespread that a Reddit thread simply titled “Buff Wattson please” racked up 15.1k upvotes, and more than 125 awards.

In the thread, ‘BaguettePaquette’ declared: “It’s time to radically remake Wattson. Not just +5 to fences, but the whole concept of a ‘defending legend’.”

Unfortunately, when an Apex Legends dev did finally arrive in the thread, it was to deliver bad news: there are no plans to give Wattson more buffs in Season 7, despite the defender’s low pick rate in public playlists and ranked lobbies.

Respawn Entertainment
Wattson has been dubbed “useless” by the wider Apex Legends player base.

Wattson isn’t “useless,” says Apex dev

The reason, game designer Daniel Z. Klein explained, is twofold. The first is that Wattson is “all over the place” in pro play. According to the dev, who “rewound the final game,” four of the final six squads in ALGS finals included a Wattson.

The second was a rebuttal to the Reddit thread’s suggestion Wattson is “useless,” both on new map Olympus, and in all Apex Legends lobbies.

“I’m going to respectfully disagree… on Olympus, or elsewhere. You’re confusing two things; pick rate and effectiveness,” Klein said. “Yes, she’s lowest pick rate, but her win rate is very good. She’s is top 4 across most power metrics.”

The “fun” problem: why no one plays Wattson

The problem, he continued, is that Wattson “isn’t super fun for most people.” Her abilities are based around holding choke points, which Apex Legends players often shy away from.

“[That] means we can’t just put power into her until she’s more widely played, because she’s already very near the top of our power charts; on the other hand, it means that putting power into her won’t address the problem either,” he said.

“It’s not that people pick her and fail to be effective. Clearly the people who do run her have more success than on most other characters. There’s something about the FEELING of playing her that isn’t attractive, and power doesn’t fix that.”

Wattson Apex Legends screenshot
Respawn Entertainment
The French defender is powerful, but fails to be “fun” in public lobbies.

Rework may be one possible solution

So, no more Wattson buffs in Season 7, especially as she continues to hit top scores on many of Respawn’s hidden metrics. A rework though? That’s another story.

“Your suggestion for a rework is most promising,” Klein admitted, but said there are two issues there; the cost ⁠— “reworks are incredibly expensive” ⁠— and two, she already fills an area “very needed” in competitive play: defensive strengths.

“I don’t think she should be 100% or near 100% pick rate in competitive… ideally we find a rework that makes at least part of her kit exciting in the moment, while not losing her identity as a structure giver,” the Apex developer concluded.

Respawn Entertainment
Mirage (pictured) and Lifeline have both got reworks; could Wattson be next?

There was a glimmer of hope for fans of the French defender, however. Klein admitted he “could be convinced to buff her” in an effort to “throw a bone to Wattson mains,” but promised that “wouldn’t change the problems.”

For now, Wattson mains should hold tight. There’s a rework in the pipes that may eventually land, and more buffs are possible; it may just take a bit of begging!