Apex Legends

Rogue upsets dizzy, KingRichard, and Aceu to win $500,000 Twitch Rivals Apex Legends tournament

Published: 13/Apr/2019 20:36 Updated: 14/Apr/2019 3:09

by Alan Bernal

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Rogue completed a stunning upset when they took top honors at the Twitch Rivals Apex Legends Showdown netting the lion’s share of $500,000.

Twitch typically hosts incredible competitive tournaments at their conventions, and the latest entry for the Twitch Rivals series produced a stunner, with an Apex Legends phenom ending as the runner-up.

So far, North American org NRG have been a powerhouse in Apex Legends, with young talent Coby ‘dizzy’ Meadows paving the way – but this time incredible team play by the Rouge squad earned them to top spot in Germany.

How was NRG eliminated?

The last game of the tournament had an intense closing circle around the Repulsor that was rife with chaos and gunspatter throughout.

NRG were making a good run throughout the last match in regards to kills, but a broken rotation left them with bad positioning which ultimately led them get wiped out in 9th place.

Dizzy’s squad ended up in second place taking home $41,600 for their org.

Rogue take the top spot in Berlin

In contrast to NRG, Rogue took a strong hold of the final game especially when the circle narrowed down on the last 10 teams.

Even though the squad didn’t rack up a ton of kills, they focused on taking the high ground in the final moments of the match. The strat worked to perfection as they were able to avoid most of the engagements happening below while dishing out relentless waves of suppressing fire to anyone down below.

The culmination of tons of hard work from Rogue’s part culminated in their squad, taking home $76,400 by coming out on top of the Twitch Rivals Showdown.

“We’ve put up grind, sweat and tears into this, like we’ve been playing every day,” Rogue’s ‘SweetdDreams said. “So coming here all the way from the United States and it feels really good to represent North America as well as Rogue.”

The Twitch Rivals Apex Legends Showdown was packed with intense action as well as awesome plays, and the final match proved to be a fitting end to wrap up one of the best tournaments for the game so far.

Twitch Rivals Apex Legends Showdown Finals Total

TEAM NAME Total Prizing
1. Rogue $74,600
2. NRG Esports $41,600
3. Tamamdir $30,050
4. Pepega_AMD $18,450
5. Wakanda Trihards $15,700
6. Perrymones $15,150
7. RNG Gods $13,550
7. Traube Minze $13,550
9. Dojo $12,850
10. Se Germanz $12,500
11. Sacriels $11,300
12. Article 13 🙂 $10,800
13. Sentinels $10,500
13. Sweeties $10,500
13. Catharsis $10,500
16. Rest in Peacekeeper $9,450
16. Twitchnl $9,450
18. The Lads $9,300
19. Power Team $8,950
20. xQc Fanboys $8,950
Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.