Apex Legends crashes fixed by March Nvidia driver update - Dexerto
Apex Legends

Apex Legends crashes fixed by March Nvidia driver update

Published: 6/Mar/2019 9:32 Updated: 6/Mar/2019 9:52

by Joe O'Brien


Nvidia have released an update for their Game Ready driver that fixes an issue causing Apex Legends to crash.

The launch of Apex Legends has been an enormous success, becoming one of the most popular games in the world almost overnight following its relatively sudden release on February 4.

While the game’s launch was remarkably smooth by the standards often expected of a title releasing to such massive immediate interest, that doesn’t mean that players have experienced no issues.

By far the most significant problem facing the game in its first weeks has been a tendency for crashes for some players. While much of the player-base has enjoyed the game largely uninterrupted, some find themselves periodically dropped out of games without warning.

Respawn EntertainmentApex Legends already has more than 50 million players worldwide.

Fortunately for players using an Nvidia graphics card, however, at least one source of these crashes may now have been fixed.

The latest update to the GeForce Game Ready WHQL driver, version 419.35, is optimized for Apex Legends alongside Devil May Cry 5 and The Division 2, and specifically addresses the “DXGI_ERROR_DEVICE_HUNG” bug that causes Apex to crash.

Article continues below Instagram post

While this error may not be the only cause of crashes in Apex, it should at least reduce the frequency of issues for players with Nvidia graphics cards. The driver update can be downloaded through the GeForce Experience app.

Despite the issues, Apex’s popularity doesn’t seem to have suffered too much. Respawn Entertainment revealed on March 4 that the game had surpassed 50 million players worldwide just a month after launch – a feat that took Fortnite almost four times as long.

Respawn themselves have also addressed a variety of in-game bugs and exploits since the release, and are expected to launch the game’s inaugural season on March 12.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.