The new Voidwalker event went live in Apex Legends on September 3, bringing a big map change and new cosmetics, but there were also some major tweaks to weapons and legends that you may have missed.
Developers Respawn Entertainment have stuck to their plan of making updates somewhat infrequently, so as not to upset the balance or 'meta' of the game too drastically, too often.
The previous Apex Legends patch, which dropped alongside the launch of the Iron Crown event, also made some wholesale changes to weapons and legends, but after further feedback and testing, more tweaks have been implemented for the Voidwalker event.
Only two weapon changes have been implemented in the September 3 update, but one of these changes affects an entire class of weapons: the SMGs.
Projectile width has also been increased for the Triple Take, although specifics of the change have not been provided. This is a small nerf though, as it will make landing all three projectiles on an enemy a bit trickier.
Two legends have been adjusted in the Voidwalker update, Wattson and Bloodhound, with the former most significantly impacted. It appears that Respawn are concerned about Wattson being a little too good, and she has now been given 'low profile attributes'.
This was a nerf first implemented for Wraith, Lifeline and Pathfinder, who, because of their slender/short physical shape, take 5% more damage than other legends. On the other hand, Caustic and Gibraltar (the bulkier legends) take 10% reduced damage, thanks to being a bigger target overall.
In addition to the buffs and nerfs, a number of bug fixes and quality of life changes were also made:
QUALITY OF LIFE
With how close we are now to Apex Legends Season 3 (expected in early October), this is likely the last major update we will have until the new season begins.
Wattson has certainly been a fan favorite since her addition at the start of the second season, so there will be some players understandably disappointed with her nerf, but it remains to be seen if it will lead to overall better balancing.
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