Apex Legends smashes player milestone and becomes “core” EA franchise

Bill Cooney

Video game publisher EA Games revealed they’re putting more resources into Apex Legends and making it a “core franchise” after impressive player count numbers in 2019.

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Apex Legends was an instant hit when it released out of nowhere on February 4, 2019 – thanks in part because it’s free to play and its popularity of Twitch, plus the game is just fun to play.

Though it couldn’t sustain it’s initial Twitch numbers Apex is still a go-to on the platform, and the battle royale seems to have had no trouble attracting regular players as well.

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Apex Legends is now a “core” franchise

On Twitter the game celebrated 70 million players worldwide with a special video and thanks to the community that made the milestone happen.

Since Apex has released the game has introduced three new legends (Octane, Wattson and Crypto) along with limited-time events and even a new map, which has helped to keep things fresh for players.

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EA also announced they had made Apex Legends a “core franchise” and that they were adding additional developers to the team.

Whether additional developers mean more content like maps, cosmetics, additional modes, gameplay updates, or something else entirely remains to be seen.

Video game industry analyst Daniel Ahmad also noted that EA still had plans for Apex on mobile, additional platforms, esports support and officially releasing the game in China.

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When will Apex Legends be coming to Steam?

EA games confirmed on October 29 that it’s “core” multiplayer titles – including Apex Legends, FIFA, and Battlefield V – would become available on both Origin and Steam sometime in 2020.

Of course, EA is set to come out with its own game streaming service – EA Access – sometime around Spring 2020, which could be when Apex heads to Steam and Origin as well.

Whenever the game comes to Steam or other platforms, it’s clear EA is putting plenty of support into Apex for the foreseeable future.

About The Author

Bill is a former writer at Dexerto based in Iowa, who covered esports, gaming and online entertainment for more than two years. With the US team, Bill covered Overwatch, CSGO, Influencer culture, and everything in between.