Apex Legends player pulls off one in a million Octane clutch - Dexerto
Apex Legends

Apex Legends player pulls off one in a million Octane clutch

Published: 1/Apr/2019 9:13 Updated: 1/Apr/2019 9:35

by David Purcell

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Octane is still fairly new to Apex Legends but has quickly rose in popularity already, as his abilities have proved to be very useful in the endgame time and time again. However, this unbelievable clutch play might be the best yet. 

How to unlock Octane in Apex Legends

The game’s newest legend, which was added to the battle royale title with the launch of the Season 1 Battle Pass on March 19, can only be unlocked by purchasing it with in-game currency – 12,000 Legend tokens or 750 Apex coins. 

While many players might have saved their cash and continued to play with the base legends, those who forked out for Octane are starting to see a lot of bang for their buck. 

Respawn EntertainmentHere’s more evidence that Octane’s jump pad can prove to be a deadly tool in Apex Legends.

A truly one in a million play

In fact, one player has been able to use the character to pull off an unbelievable play to win a game, using Octane. In a post to the Apex Legends subreddit, user YearOfTheRisingSun shows an epic play that utterly bamboozled other players into gifting the gamer a victory – and the tactics behind the victory were very simple, too. 

As the circle closes in and players start to become frantic in the latter stages, the player used Octane’s jump pad to pick up a triple kill in the most remarkable of circumstances. 

I won the game with a jump pad triple kill after both of my teammates quit! Can’t believe my last ditch effort panned out! from r/apexlegends

The way it played out

The clip, above, shows players from the same team rushing towards the zone to stay alive, unaware that the eventual winner, playing as Octane, had planted a jump pad right in the center. 

So, as they reached the middle to stay alive, three players were spring-boarded not only outside the circle, but right into the water as well – with the tactic eliminating them instantly.  

“I won the game with a jump pad triple kill after both of my teammates quit!” the user said. “Can’t believe my last ditch effort panned out!”

Respawn EntertainmentThis Octane play was insane, but how did it happen?

How did it happen? 

There are a number of factors that make this clip extremely unlikely to happen on a regular basis, so let’s take a look at three things that made this in insane victory come to fruition. 

  1. Awareness – In the latter stages of a battle royale game, if you can see that you’re going to be the only team reaching the circle, you have to look around and scout out enemies outside the zone. That didn’t happen here as the winner just waited above the action, completely unnoticed. 
  2. Direction – Where the jump pad was placed was smart, but it wasn’t its placement alone that caused the win. The final team all came from the east, meaning that as they stepped onto the pad, they continued to move in the same direction and right off the map. Perhaps if they came from the side, they wouldn’t have been eliminated – making this an extremely lucky victory. 
  3. High ground – To have the opportunity to have some high ground on your opponents with seconds remaining in the match is a huge bonus for any player. Of course, it was the jump pad that finished it, but having the chance to see everything play out from a distance gave the player the advantage and the results were astonishing. 
Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.