Apex Legends exploit lets you see through solid objects

Matt Porter
Respawn Entertainment

An Apex Legends exploit is giving away hiding spots of players and lowering the game’s render distance removes certain map elements from view, but not the opponent crouching behind them. 

Apex Legends is one of the most popular battle royale games in the world, tasking players to outlive their enemies to be the last man or team standing to be declared the winner, and often hiding can play a major part in a successful game.

For some, their hiding spots are being uncovered by an exploit that is removing the very items they are using for cover, leaving their positions exposed.

EA.
An Apex Legends exploit is revealing player’s hiding spots.

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Posted on Reddit by user Tecfan, the footage shows the player jumping on top of a rock overlooking a building which has air conditioning units on top.

When zoomed in and looking throw the scope of their Longbow, the units are perfectly visible, but with his rendering distance turned down, the exploit quickly rears its head and shows a major issue with the setting in the current version of Apex Legends.

As he zooms out, the air conditioners completely disappear from view, but the player crouched behind them suddenly appears, spinning around completely oblivious that his spot has now been shown to the world, even though he thinks he’s safe and sound behind a solid object.

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Obviously, in many ways this gives players with lower settings an advantage, as obstacles that might hinder the eyeline are apparently removed to let them see through.

While turning down render distance should make it so that you can’t see things that are farther away, it certainly shouldn’t be removing items, but then allowing you to see the player that is sitting directly behind it.

Respawn Entertainment have yet to address the issue, although fans of the popular battle royale title will be hopeful that they issue a fix for this sooner rather than later.

About The Author

Matt is a former Dexerto writer. Hailing from Northern Ireland, he is games journalist who specializes in Call of Duty. Matt joined Dexerto in August 2018, covering a variety of games as a Senior Writer before moving to CharlieINTEL in 2020.