Apex Legends dev reveals “unfair” Revenant abilities they didn't release - Dexerto
Apex Legends

Apex Legends dev reveals “unfair” Revenant abilities they didn’t release

Published: 6/Mar/2020 1:59

by Isaac McIntyre


Revenant has already proven he’s a deadly threat in Apex Legends after his bait-and-switch arrival in Season 4, but according to Respawn director Jason McCord, the simulacrum could have been even more “overpowered.”

The arrival of Apex’s new simulacrum ⁠— a lot more sinister than the cheerful robot Pathfinder ⁠— was one of the biggest moments in the battle royale’s history.

After teasing the arrival of the undefeated five-time hyper-fighting champ James ‘The Forge’ McCormick, Respawn had him unceremoniously murdered by the lethal assassin Revenant. The robot took his place in the Apex Games.

Once Revenant arrived in the battle royale proper, players soon realized he was an interesting addition, but wasn’t too special. His much-hyped lifesaving ultimate had little impact, and Rev got shunted out of the meta pool.

According to Respawn’s McCord, however, the simulacrum may have been “unfair” if he had arrived in World’s Edge armed with his original abilities. The Season 4 arrival may have even been the most “overpowered” legend to grace the game.

Revenant had stronger older abilities
Respawn Entertainment
Season 4’s new legend Revenant could have ruled World’s Edge with these binned abilities.

Respawn wanted to find the right balance between the new terror Revenant would bring to the table, and still have him release with the “right gameplay kit” to make sure he didn’t just overshadow other legends.

Foremost among the binned abilities deemed too strong to launch in the game’s live version was an old tactical power dubbed “Marked for Death,” McCord told Dot as he broke down key features about the newest legend.

Hunting seems to be a major forte for Revenant, and so the “Marked for Death” tactical does make sense for his lore ⁠— the simulacrum did get his mark in his release video, after all, and killed Forge live on Outlands Television too.

The ability, which marked enemies with a skillshot, would allow Revenant and his teammates to “see [the marked opponent] at all times.” Basically, it granted an icon that worked similarly to a wallhack “for the rest of the match.”

Eventually, it was deemed both “very overpowered” and “unfair” for the players who then had an angry robot and his squad breathing down their necks for the rest of the match ⁠— which sometimes last up to 20 minutes ⁠— and it was hooked.

Revenant stares down his target in Apex Legends
Respawn Entertainment
Do you think Revenant should be given back his “overpowered” abilities to give him a buff?

That wasn’t the only part of Revenant’s eventual live kit which looked different behind the scenes either. According to McCord, the Season 4 legend originally had a “scurrying spider” animation whenever he crouched.

“When he crouched, he dislocated his shoulders and walked on all fours,” McCord said. “It was very disturbing and so amazingly creepy.”

While this would have added to the horror of seeing Revenant approaching, and may have been pretty cool, apparently having to run through the graphic animation every single time the player wanted to crouch didn’t work.

In particular, his Stalker Passive suffered. It’s supposed to be seamless between his walk and crouch speeds, but Revenant testers were finding themselves slowed down by having to become a spider-like machine for a moment.

Respawn also battled with ways to make Revenant’s crouched hitbox work. While crouched he was near impossible to hit, which compounded issues the devs were already having with the royale’s hitboxes. They binned the animation.

General Grievous fighting in Revenge of the Sith
Can you imagine Revenant running around in Apex Legends like Star Wars’ General Grievous?

Considering the fact Revenant has struggled to find his place in Apex’s all-powerful roster of legends in Season 4, maybe Respawn should consider dipping back into the bin to give the simulacrum a power boost.

Until the devs decide to push the panic button, however, players may just have to imagine the robot assassin speeding across World’s Edge or King’s Canyon like Star Wars’ asthmatic bad guy General Grievous ⁠— at least for now.

Apex Legends

Apex Legends fixes annoying Rampart & Treasure Pack bugs in Dec 1 patch

Published: 1/Dec/2020 20:51 Updated: 1/Dec/2020 20:54

by Bill Cooney


Apex Legends devs have rolled out fixes for frustrating Season 7 bugs that makes players face an infinite loading screen and a separate glitch causing Rampart’s turret not to stick to the Trident.

Treasure packs returned to Apex for Season 7, as a way to keep the battle pass interesting and give players something to come back and search for every single day, if you don’t get trapped, that is.

The packs have become a significant part of Apex matches since players don’t want to miss one and fall behind on completing the set and miss out on some cosmetics.

For some though, the packs have caused major issues during Season 7 though, as a bug would randomly lock them in a loading screen.

An Apex Legends treasure pack
Treasure Packs were introduced in Apex Legends season 6, and now they’ve caused quite the headache.

That wasn’t all throwing players off. Rampart mains also found that, while it was advertised in the Season 7 trailer, the legend’s turret wouldn’t always stick to the new Trident vehicles.

Both of these bugs have definitely been getting under players’ skin, but the good news is Respawn have rolled out a fix for both issues that will hopefully put an end to the incoveniences.

“As an FYI, we’ve deployed a small patch to re-enable the ability to place Rampart’s turret on the Trident as well as provide a fix for players who are getting stuck on certain menu pages,” Apex wrote on Twitter on Dec. 1.

This means that once you log in following the update, treasure packs should no longer get you caught in a loop, and Rampart can once again fire Sheila atop the Trident.

Previous reports claimed that another update had been rolled out to try and fix the treasure pack glitch already, but if you’ve been on Apex’s Reddit recently you’ll see still numerous posts of people still encountering it, and a similar issue with getting stuck on the main loading screen as well.

Despite a few bumps like this along the way, Season 7 has generally been well-received by the Apex community, so hopefully, this patch takes care of these issues for good and let us get back to playing.