Apex Legends dev responds to 'broken' Caustic and Gibraltar bug in v1.1.1 update - Dexerto
Apex Legends

Apex Legends dev responds to ‘broken’ Caustic and Gibraltar bug in v1.1.1 update

Published: 19/Apr/2019 9:39 Updated: 7/Oct/2020 18:18

by Calum Patterson


The headline buffs in the v1.1.1 Apex Legends update were to make Gibraltar and Caustic more viable, by giving them 10% extra damage reduction to counteract their larger size, but it turns out the buff isn’t actually working.

Gibraltar and Caustic are the two largest legends in terms of physical size, which in turn makes their ‘hit-box’ larger and therefore players using the character are an easier target.

This became a real issue shortly after the game launched, and resulted in many players turning away from using the legends, instead favoring smaller, more nimble characters like Wraith or Bangalore.

Respawn EntertainmentGibraltar is significantly larger than other legends.

The new ‘fortified’ perk aimed to help make these legends more viable picks, with a health 10% damage reduction across the board.

However, the new passive perk was found to be bugged shortly after the v1.1.1 update, as players started going back to Caustic and Gibraltar.

Due to the bug, players health would begin to drop if they took damage, even if they had a shield equipped, whereas the shield should of course deal with all damage until it is depleted.

Thankfully, Respawn’s community manager Jay Frechette has confirmed that the team is aware of the issue, and working on a fix.

In response to a post detailing exactly what was bugged about the Caustic and Gibraltar after the v1.1.1 update, Frechette explained the fix was currently being ‘tested’.


Unfortunately, Frechette doesn’t give an ‘ETA’ for the fix, so Caustic and Gibraltar players will have to wait a little longer until their big legends become more viable.

Apex Legends

Apex Legends dev confirms Pathfinder grapple change coming in Season 7

Published: 23/Oct/2020 10:09

by Connor Bennett


An Apex Legends dev has confirmed that Pathfinder’s grapple cooldown is set to undergo a change once the Season 7 patch drops. 

As the Apex Legends seasons have unfolded, Respawn Entertainment have made changes to each character – be it to make them a more viable option to use, or to bring them back down to earth because they’re too powerful.

These changes typically come at the start of a new season, but when something seems out of place – like Pathfinder’s long grapple cooldown that has caused the pick rate of the typically extremely popular character to dip quite a bit. 

With Season 6 drawing to a close, a change for the cooldown on Pathfinder’s grapple has been the biggest talking point after it was changed from the typical 15 seconds to around 40 seconds.

Pathfinder using the grapple in Apex Legends
Respawn Entertainment
Pathfinder mains have been begging for a change to his grapple cooldown.

Players have begged Respawn for changes for some time, but with Season 6 drawing to a close, they’ll have to wait until the new season for a change. 

Responding to fan questions on Reddit, Apex Legends dev Daniel Klein confirmed that Pathfinder’s cooldown is in the works. “This patch!” Klein said, responding to a question about changes to the cooldown. “To be clear, that’s the Season 7 patch, coming soon.”

While Klein has given lengthy answers in the past about changes coming to Apex, he didn’t add anything else to his Pathfinder answers, instead, moving to answer questions about other changes as well as detailing why wall-running wouldn’t work in Apex.

Screenshot of Reddit comments
Screenshot via Reddit
Klein confirmed the changes on Reddit.

On top of the change to Pathfinder, Klein also confirmed that Octane is set for a “tiny buff” with the start of Season 7. Though, he did not hint at what the change to the adrenaline junkie would be. 

However, there isn’t all that long left in terms of a wait to see what Respawn has in store with Season 7. Unless there is a last-minute delay or change, the new patch is set to drop on November 4.