Apex Legends bug makes Wattson's fences very overpowered - Dexerto
Apex Legends

Apex Legends bug makes Wattson’s fences very overpowered

Published: 6/Sep/2020 12:09 Updated: 6/Sep/2020 12:14

by Calum Patterson

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A strange bug with Wattson’s Perimeter Security ability is making the tactical ability very overpowered in Apex Legends – as the fences simply don’t appear on enemy players’ screens at all.

Perimeter Security is Wattson’s electric fence ability, that stuns, slows, and slightly damages enemies who run through them. They are best used as a defensive tactic to stop enemy teams pushing your building or high ground.

Particularly strong in the late game, where they can totally cut off parts of the map, similar to Caustic’s traps, the fences are always a tricky ability to avoid. But, this bug is making it completely impossible.

Wattson in Apex Legends
Respawn Entertainment
Wattson’s fences are her tactical ability, and they’re sometimes more powerful than they should be.

Although you can usually spot a fence from far away, and react accordingly, either by shooting them or just avoiding them, the invisibility bug obviously makes this very difficult.

There are a handful of examples of this glitch appearing in-game, but the best comes from Reddit user u/bwlebard, who shows them running into thin air and suddenly being hit by a non-existent fence.

In their confusion, they wait for their teammate to also move through the same spot on the map, and unsurprisingly, the same happens to them.

Someone check the patch notes because they might of forgotten to include Wattson’s invisible fences. from apexlegends

Although the bug has appeared infrequently in Apex Legends before, it wasn’t mentioned in the latest patch notes, which fixed a lot of issues with other abilities, including Loba’s teleport and Wraith’s portals.

There’s also no mention of this issue on Respawn’s public Trello board, which tracks known issues and bugs that they’re investigating. Hopefully, with some more attention now directed at the problem, Respawn will be able to take action.

This instance of the bug seems to be even worse than some previous examples though, as in this case, not even the pylons either side are visible. Other examples show the electric beams are not visible, but at least the physical pylons are.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.